This version requires OpenGL ES 2.0, so it doesn't work on the 2G or 3G versions of the device. Epic has also said to expect to see UE3 running on "another mobile platform entirely" as early as the CES in January, with further announcements coming throughout 2010.
Friday, 25 December 2009
Unreal Tournament 3 engine for the iPhone
This version requires OpenGL ES 2.0, so it doesn't work on the 2G or 3G versions of the device. Epic has also said to expect to see UE3 running on "another mobile platform entirely" as early as the CES in January, with further announcements coming throughout 2010.
Thursday, 24 December 2009
Super Street Fighter 4 coming in 2010
Sunday, 20 December 2009
Dragon's Lair now ported to the iPhone

Don Bluth's game is also one of the most famous games featuring cartoonish, hand-drawn graphics too... If you're interested in downloading it you can check it out at the link below.
http://bit.ly/7gHQsA
Guardian article about game engines
The article features quotes along the way from people such as Tim Sweeney from Epic Games, Rich Hackett from Blitz, Bryan Marshall from Codemasters, OGRE's Steve Streeting and finally UCL's Andrew Hudson-Smith. Titled The Hidden Story of the 3D Engine, you can find the full article here.
New versions of CityEngine and CityScape

For example, the CityEngine app now allos for global texture mapping and advanced roof types while CityScape tackles automated and advanced city traffic. Both of them also support GIS data as well (from the free repository of OpenStreetMap) so the possibilities of creating real-world locations other than fictitious ones is also there.Check them out at http://www.procedural.com/cityengine and http://pixelactive3d.com.
Friday, 18 December 2009
Emotiv, a new brain-computer interface
There is a version available for researchers which includes a high resolution, neuro-signal acquisition and processing wireless neuroheadset and also a proprietary software toolkit that exposes APIs and detection libraries such as the Affectiv Suite, the Cognitive Suite and the Expressiv Suite. These allow for monitoring emotional states, conscious thoughts and intent and also facial expressions.I am very much looking forward to using this for research, particularly into the non-photorealistic rendering realm as it could well form the next logical step to some of the research work carried out for my PhD. The cost alone makes it incredibly appealing, will post a follow-up when I receive the hardware and test it.
Pandora, an open-source handheld games console
The portable games market has a new competitor, the open-source Pandora. This device, developed by a company called OpenPandora, is a unique blend of a UMPC and a handheld game console. In processing terms the Pandora outperforms both the DS and PSP and boasts an impressive feature list.

Powered by an ARM 600Mhz CPU and Linux OS the device also houses a 4.3” 800x480 LCD screen, 802.11b/g wi-fi, Blutooth, high-speed USB, TV out, dual analogue controls and a full QWERTY keyboard. There have been some delays with it but it finally starts shipping in Jan 2010. It will be interesting to see whether it can compete with the Sony and Nintendo devices which are already established as it can certainly rival them in terms of computational power.
Unity opens UK studio
Unity Technologies, one of the most up and coming game engine companies, has today announced the official opening of its UK studio. It's the third office for the firm behind the increasingly popular multi-platform game development tools for PC, Mac, Wii, PS3, Xbox 360 and iPhone. The other two are in Denmark (where the company originates from) and the States.

Unity UK is based in Crawley and headed by former EA/Criterion man Graham Dunnett. The company is also said to be hiring at the moment. It's very encouraging to see one of the most promising firms in the field opening an office domestically, so best of luck to them!
Wednesday, 16 December 2009
WebGL, the new standard for 3D graphics on web browsers?
3D graphics became ordinary first in games, then in operating systems, and then last week, it took a significant step toward being built into Web browsers as well. The Khronos Group, which oversees the OpenGL graphics interface (which is an open standard), announced that its work with Mozilla to bring hardware-accelerated 3D graphics to the Web has now reached draft standard form. The standard is going to be called WebGL and allows programmers who use JavaScript language take advantage of the fact that video cards can handle 3D graphics.

The group now wants commentary from web developers and other experts who might be involved with WebGL so it can be finalized. Exciting news that bodes well for the future, I expect we'll see some interesting developments going live next year.
Monday, 14 December 2009
3D urban models in New Scientist
Image-based modelling web portal
Sunday, 13 December 2009
Vue 8 Personal Learning Edition available
A piece of news interesting to those into terrain modelling and editing, e-on Software has recently announced a free edition of its flagship terrain editor. Vue 8 PLE (Personal Learning Edition) is to offer the same toolset with the commercial version (which includes support for 3ds Max, Maya, Cinema 4D, LightWave 3D and Softimage).

The PLE is free download with no expiry date although all renders will have a logo watermark (and any scene files you create aren't compatible with the paid versions of Vue). Well worth checking out if you are interested in the creation of 3D natural environments.
Friday, 11 December 2009
Siteseer 3D Gold for Real Estate and Tourism

Infoterra's 3D London model
The level of geometrical complexity is certainly very high and it would be interesting to see a model like this on a navigational application one day for usability testing purposes. Take a look at http://www.skapeworld.com/ for more info.
Thursday, 26 November 2009
Paris 3D Beta, a virtual center of the French capital
The Paris 3D Beta navigation system is of considerable interest (particularly for researchers like me) as it opts out of a perspective, bird's eye view for a pedestrian one. In the future Mappy and Visioglobe plan to add more functionalities using real-time proximity information like, for example, traffic or weather information and landmarks history.You'll have to install a plugin to see this but it is well worth checking out at http://paris3d.mappy.com/
Atari original games available for free
The list of games includes Asteroids and Lunar Lander, Yars' Revenge, Adventure, Crystal Castles and Battlezone all classic titles that defined era (and isn't Battlezone the first 3D game ever?). More titles are probably to follow. This is well worth checking out for anybody with interest in retro-gaming since the detail in which these old games have been recreated is beautiful, from the wood veneer to the font used in the games . The player can even plug his/her Atari Joystick into the computer via a USB adaption.http://www.atari.com/arcade
Tuesday, 17 November 2009
OnLive will introduce cloud gaming for mobile devices
It remains unknown how well OnLive performs on wireless cellphones, in fact the jury is still out on the performance of the ‘native’ edition of OnLive for TVs, PCs and Macs. OnLive is set for release in the US before the end of the year.
Sunday, 15 November 2009
Rasterization using Larrabee
This article takes a close look at the Larrabee New Instructions to one of the major problem areas - rasterization - with the view of taking advantage of the strengths of Larrabee's CPU-based architecture. According to Mike, it is important to state that performance with the Larrabee New Instructions will vary greatly from one application to the next - there's not much to be done with purely scalar code - but diving into Larrabee rasterization in detail gives you a good sense of what it's like to apply the Larrabee New Instructions to at least one sort of non-obvious application.
The article goes in great depth for this and is an excellent read (and perhaps one the first few detailed prefaces of the extinction of graphics cards). Read it here.
Saturday, 14 November 2009
3D modelling using a webcam
The software can then tidy up the final reconstruction by taking out the invalid tetrahedra to obtain the surface mesh based on a probabilistic carving algorithm and the object texture is applied to the 3D mesh in order to obtain a realistic effect See the vid above, the work has been presented at several conferences (including ISMAR 2009 where it won an award) and is cutting edge in this particular field.
Friday, 13 November 2009
First instructional Unity book, free chapter
