Friday, 25 December 2009

Unreal Tournament 3 engine for the iPhone

Epic Games is bringing its Unreal Engine 3 to the iPhone, an endeavor already in the tech demo phase (see video below). The results are very impressive and could spark off a great set of new titles for one of the biggest sleepers in mobile gaming for years (i.e. the iPhone platform).


This version requires OpenGL ES 2.0, so it doesn't work on the 2G or 3G versions of the device. Epic has also said to expect to see UE3 running on "another mobile platform entirely" as early as the CES in January, with further announcements coming throughout 2010.

Thursday, 24 December 2009

Super Street Fighter 4 coming in 2010

One of the most successfull non-photorealistically rendered games of the last few years is getting a sequel (or more appropriately an update) in 2010. This is Street Fighter 4, the game which Capcom is giving a few extra characters (rumoured to be up to 8) and a lower price tag.

The lower price tag is intended to cover those who initially expected this as a free XBox Live update. Unlike those early rumours the title will be released under the name Super Street Fighter 4 and is an excellent example of quality cel-shading in a modern gaming setting.

Sunday, 20 December 2009

Dragon's Lair now ported to the iPhone

One of the most classic games ever and one I always point out to my students for the sheer shock it induced to people because of its graphics in 1983, is now available for the iPhone (and iPod Touch). I am of course talking about Dragon's Lair, where you guide Dirk the Daring in the right direction and use your sword to take on all that the Evil Wizard Mordroc throws at you.


Don Bluth's game is also one of the most famous games featuring cartoonish, hand-drawn graphics too... If you're interested in downloading it you can check it out at the link below.

http://bit.ly/7gHQsA

Guardian article about game engines

A recent Guardian article from a couple of weeks back can be found online at the newspaper's website. Well worth a read, you know it'll be good when it begins by calling game engines the engineering marvels of the 21st century!

The article features quotes along the way from people such as Tim Sweeney from Epic Games, Rich Hackett from Blitz, Bryan Marshall from Codemasters, OGRE's Steve Streeting and finally UCL's Andrew Hudson-Smith. Titled The Hidden Story of the 3D Engine, you can find the full article here.

New versions of CityEngine and CityScape

Arguably the two best automatic 3D urban modelling tools have gained new versions in the last few weeks. Procedural Inc has released CityEngine 2009.3 and PixelActive CityScape 1.8. Both come with a variety of updates and new features. I've blogged about both of them in the past but it's always good to see new versions of the software coming in regural intervals.


For example, the CityEngine app now allos for global texture mapping and advanced roof types while CityScape tackles automated and advanced city traffic. Both of them also support GIS data as well (from the free repository of OpenStreetMap) so the possibilities of creating real-world locations other than fictitious ones is also there.

Check them out at http://www.procedural.com/cityengine and http://pixelactive3d.com.

Friday, 18 December 2009

Emotiv, a new brain-computer interface

I am about to pull the trigger on purchasing the EMOTIV headset, a brand new brain-computer interface that according to its creators, Emotiv Systems, will make it possible for games to be controlled and influenced by the player's mind, and facial expressions. It connects wirelessly with the PC, and may in the future work on other game platforms such as consoles.

There is a version available for researchers which includes a high resolution, neuro-signal acquisition and processing wireless neuroheadset and also a proprietary software toolkit that exposes APIs and detection libraries such as the Affectiv Suite, the Cognitive Suite and the Expressiv Suite. These allow for monitoring emotional states, conscious thoughts and intent and also facial expressions.

I am very much looking forward to using this for research, particularly into the non-photorealistic rendering realm as it could well form the next logical step to some of the research work carried out for my PhD. The cost alone makes it incredibly appealing, will post a follow-up when I receive the hardware and test it.

http://www.emotiv.com/

Pandora, an open-source handheld games console

The portable games market has a new competitor, the open-source Pandora. This device, developed by a company called OpenPandora, is a unique blend of a UMPC and a handheld game console. In processing terms the Pandora outperforms both the DS and PSP and boasts an impressive feature list.

Powered by an ARM 600Mhz CPU and Linux OS the device also houses a 4.3” 800x480 LCD screen, 802.11b/g wi-fi, Blutooth, high-speed USB, TV out, dual analogue controls and a full QWERTY keyboard. There have been some delays with it but it finally starts shipping in Jan 2010. It will be interesting to see whether it can compete with the Sony and Nintendo devices which are already established as it can certainly rival them in terms of computational power.

http://www.open-pandora.org/

Unity opens UK studio

Unity Technologies, one of the most up and coming game engine companies, has today announced the official opening of its UK studio. It's the third office for the firm behind the increasingly popular multi-platform game development tools for PC, Mac, Wii, PS3, Xbox 360 and iPhone. The other two are in Denmark (where the company originates from) and the States.

Unity UK is based in Crawley and headed by former EA/Criterion man Graham Dunnett. The company is also said to be hiring at the moment. It's very encouraging to see one of the most promising firms in the field opening an office domestically, so best of luck to them!

Wednesday, 16 December 2009

WebGL, the new standard for 3D graphics on web browsers?

3D graphics became ordinary first in games, then in operating systems, and then last week, it took a significant step toward being built into Web browsers as well. The Khronos Group, which oversees the OpenGL graphics interface (which is an open standard), announced that its work with Mozilla to bring hardware-accelerated 3D graphics to the Web has now reached draft standard form. The standard is going to be called WebGL and allows programmers who use JavaScript language take advantage of the fact that video cards can handle 3D graphics.

The group now wants commentary from web developers and other experts who might be involved with WebGL so it can be finalized. Exciting news that bodes well for the future, I expect we'll see some interesting developments going live next year.

Monday, 14 December 2009

3D urban models in New Scientist

A great article on 3D mash-ups has appeared in the latest issue of New Scientist. The article includes quotes from the Ordnance Survey head of research, the people at the Digital Urban blog and people behind the Infoterra Skape project.

The article focuses on the potential of 3D mapping, with Bournemouth in southern England claimed to be the best mapped place on the planet since lasers were fired at the town from the ground and from the air to capture the height of buildings, trees and other features. This has resulted in a map accurate to 4 centimetres in x, y and z. By comparison 3D structures in Google Earth are accurate to about 15 metres...

A must-read for anyone into 3D urban modelling, the article can be found at; http://www.newscientist.com/article/mg20427366.400-3d-mashup-maps-let-you-edit-the-world.html

Image-based modelling web portal

For anyone interested in image-based modelling (a process allowing for the creation of 3D models from photographs of real scenes) a new portal has been set up to give support to researchers and to build documents for general public.


Dealing with either theoretical aspects, methodology or practical applications, the portal aims to gather contributions from researchers, teachers, students, about 2D and 3D buildings representations processing from simple images. Well worth investigating if you want to learn more about this approach which is becoming noticeably important in 3D urban modelling today.

Sunday, 13 December 2009

Vue 8 Personal Learning Edition available

A piece of news interesting to those into terrain modelling and editing, e-on Software has recently announced a free edition of its flagship terrain editor. Vue 8 PLE (Personal Learning Edition) is to offer the same toolset with the commercial version (which includes support for 3ds Max, Maya, Cinema 4D, LightWave 3D and Softimage).

The PLE is free download with no expiry date although all renders will have a logo watermark (and any scene files you create aren't compatible with the paid versions of Vue). Well worth checking out if you are interested in the creation of 3D natural environments.

http://vue8.com/ple

Friday, 11 December 2009

Siteseer 3D Gold for Real Estate and Tourism

A relatively unexplored application area for 3D urban modelling is real estate. GeoData Technologies (GDT) recently launched SiteSeer3D Gold, an application that allows real estate and tourism professionals to create custom 3D maps of their listings, business and amenities that can be then added to their website(s).


This includes the addition of branding, website links and drawings on the aerial imagery and label amenities to customize the 3D maps. There are many other features including Google Street view integration.

For more information visit http://www.siteseer3d.com/.

Infoterra's 3D London model

Courtesy of Digital Urban, here's one of the best, if not the best, 3D London urban model seen so far. Certainly the most detailed one, created by Infoterra and launched under their Skape initiative, the model will be available sometime in early 2010.



The level of geometrical complexity is certainly very high and it would be interesting to see a model like this on a navigational application one day for usability testing purposes. Take a look at http://www.skapeworld.com/ for more info.

Thursday, 26 November 2009

Paris 3D Beta, a virtual center of the French capital

On a more urban modelling note, the companies Mappy and Visioglobe have recently created and launched a virtual center of Paris. This user experience of real-time 3D navigation relies on the complimentary expertise of both partners which is cartographic and LBS expertise for the former, which led to the developement of a specific software solution for modeling in 3D the maps of Paris and façade pictures and visualization proficiency for the latter, whose real-time 3D engine enables the user to move freely in this virtual world.

The Paris 3D Beta navigation system is of considerable interest (particularly for researchers like me) as it opts out of a perspective, bird's eye view for a pedestrian one. In the future Mappy and Visioglobe plan to add more functionalities using real-time proximity information like, for example, traffic or weather information and landmarks history.

You'll have to install a plugin to see this but it is well worth checking out at http://paris3d.mappy.com/

Atari original games available for free

A great piece of news tying in with some 'history of computer games' lectures I have been doing at Bournemouth University recently, Atari have just released some classic old games they created on their website. The notable thing about these is that they are not clones (there's quite a few of those already around) but 'loving interpretations', i.e. the originals remade by Atari themselves. This comes as part of a re-launch for the Atari website which includes an online store.

The list of games includes Asteroids and Lunar Lander, Yars' Revenge, Adventure, Crystal Castles and Battlezone all classic titles that defined era (and isn't Battlezone the first 3D game ever?). More titles are probably to follow. This is well worth checking out for anybody with interest in retro-gaming since the detail in which these old games have been recreated is beautiful, from the wood veneer to the font used in the games . The player can even plug his/her Atari Joystick into the computer via a USB adaption.

http://www.atari.com/arcade

Tuesday, 17 November 2009

OnLive will introduce cloud gaming for mobile devices

The experimental cloud game streaming service OnLive will eventually be available on smartphones such as Apple’s iPhone. It is now suggested (by official sources within the company) that the iPhone edition of OnLive would get “the full OnLive Game Service”, where users can play games, watch other playthroughs and communicate through game profiles. However, these insider sources reveal the cellphone versions of OnLive are still very much in the early production phase. They will need extensive development and have no release date.


It remains unknown how well OnLive performs on wireless cellphones, in fact the jury is still out on the performance of the ‘native’ edition of OnLive for TVs, PCs and Macs. OnLive is set for release in the US before the end of the year.

Sunday, 15 November 2009

Rasterization using Larrabee

I've blogged before about the discussed shift of graphics rendering from dedicated GPUs, which has taken place from the mid to late 90s, to the main processor. An article at the excellent Gamasutra website discusses, for the first time, exactly how that process will be implemented, written by veteran graphics programmer Mike Abrash and based on the architecture of the new Intel Larrabee processor.

This article takes a close look at the Larrabee New Instructions to one of the major problem areas - rasterization - with the view of taking advantage of the strengths of Larrabee's CPU-based architecture. According to Mike, it is important to state that performance with the Larrabee New Instructions will vary greatly from one application to the next - there's not much to be done with purely scalar code - but diving into Larrabee rasterization in detail gives you a good sense of what it's like to apply the Larrabee New Instructions to at least one sort of non-obvious application.

The article goes in great depth for this and is an excellent read (and perhaps one the first few detailed prefaces of the extinction of graphics cards). Read it here.

Saturday, 14 November 2009

3D modelling using a webcam

The construction of virtual 3D models usually requires heavy and expensive equipment, or takes lengthy amounts of time. A group of researchers at Cambridge University have created a program able to build 3D models of textured objects in real-time, using only a standard computer and webcam. This allows 3D modeling to become accessible to everybody.


The method proposed needs only a simple webcam. The object is moved about in front of the webcam and the software can reconstruct the object "on-line" while collecting live video. The system uses points detected on the object to estimate object structure from the motion of the camera or the object, and then computes the tetrahedralisation of the points. The points are recorded in a mesh of tetrahedra, within which is embedded the surface mesh of the object.

The software can then tidy up the final reconstruction by taking out the invalid tetrahedra to obtain the surface mesh based on a probabilistic carving algorithm and the object texture is applied to the 3D mesh in order to obtain a realistic effect See the vid above, the work has been presented at several conferences (including ISMAR 2009 where it won an award) and is cutting edge in this particular field.

Friday, 13 November 2009

First instructional Unity book, free chapter

Just a quick update to mention that the excellent Unity book (and first on the up-and-coming game engine) I mentioned at a previous post recently also comes with a free downloadable chapter which serves as a great sampler. Well worth checking out as it gives a great taste of the rest of the publication.

I will soon be receiving a copy of the whole book and I will post a longer review. Till then you can dowload the free chapter from the publisher here or purchase the full book (in paper or pdf format) here.