Continuing in a VR theme, as with the previous blog post; with the commercial release of the Oculus Rift (mooted for 2016) it is interesting to see what hardware one would need to be able to use this.
MCV lists here the specific requirements and they are certainly worth looking at.
With the competition in VR hardware heating up it will be fascinating to see how developments of the various planned devices turn out over the next few months.