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Monday, 31 January 2011
PSP2 and the Unreal engine
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Wednesday, 26 January 2011
MSc in Computer Games Technology at Bournemouth University
The course aims to provide you with the ability to plan, implement and produce computer games using modern methods and tools. In recent years there have been significant developments in the philosophies, methods and tools for planning, implementing and producing computer games. This course is designed to provide industry with personnel who understand the technical tools and techniques required by the gaming industry.
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A mix of practice-based research through the use of state of the art game production facilities and taught classes by academics and industry experts is offered. Finally, the MSc is comprised of five taught units and an independent project, which can be a dissertation, a portfolio of work, a software application or a combination of deliverables.
More information about the course (including detailed info on applying for it) here.
Tuesday, 25 January 2011
Kinect used for 3D urban modelling
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Saturday, 22 January 2011
Road Blaster iPhone game, another non-photorealistic game for a mobile device
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Sunday, 16 January 2011
A retrospective look at The Last Express
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Eat Them, new cartoon-shaded game for the Sony PS3
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Saturday, 15 January 2011
Crytek showing interest in iPhone/iPad development
Tuesday, 11 January 2011
Member of the International Program Committee for ECGBL 2011
Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL).
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The event is particularly interested in empirical research that addresses whether GBL enhances learning. This conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.
http://www.academic-conferences.org/ecgbl/ecgbl2011/ecgbl11-home.htm
Monday, 10 January 2011
Bournemouth University joins TIGA
“Bournemouth University is committed to working with the industry to further enhance our courses and create benefits for our students”, I stated in the recent press release. “We would love to speak to TIGA members about opportunities for guest lectures, research collaboration and student placements.”
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TIGA is comprised of members drawn from the independent games development industry including games publishers, technology businesses and universities. TIGA's vision is to make the UK the best place in the world to do games business by focusing on political representation, generating media coverage and developing services that enhance the competitiveness of its members.
Dr. Richard Wilson, TIGA CEO, stated: “TIGA is committed to working with its university and academic members to help facilitate greater knowledge exchange to benefit both students, universities and the wider industry. We welcome Bournemouth University to TIGA and look forward to working closely with them in the future.”
The University’s degree in Games Technology is designed to help students improve their knowledge and skills of the technological aspects of media and games programming. The course looks at game development on the latest game platforms and also addresses the growing area of mobile phone game development.
The subject of entrepreneurship is highlighted through learning in the area of business development, including company creation and business planning. The course also offers an optional 12 month placement to give students the opportunity to put the skills and knowledge acquired during the first and second years of the course into practise and will help students make an informed decision about their future career.
Other websites running with this story include;
http://www.gamasutra.com/view/pressreleases/67402/Bournemouth_University_Joins_TIGA.php
http://www.develop-online.net/news/36704/Tiga-adds-Bournemouth-Uni-to-member-list
http://southernfriedgamer.com/industry/tiga-adds-bournemouth-university-as-latest-member/
http://www.gamesindustry.biz/articles/bournemouth-university-sign-up-now-a-tiga-member--complete-with-its-bsc-in-games-technology
http://www.train2game.com/2011/01/bournemouth-university-among-igf-student-winners/
http://www.gamedevelopment.com/view/pressreleases/67402/Bournemouth_University_Joins_TIGA.php
http://www.industrygamers.com/releases/19999/
Friday, 7 January 2011
Google Maps for Mobile receives an update, version 5.0 now out for Android
The aforementioned vector graphics update (which, it should be noted, was originally a Nokia Ovi characteristic feature that Google has now also fully subscribed to) means that Google Maps now draw maps in a dynamic manner, thus enabling the user to use a tilt function to see them in 3D. This of course comes complete with building model representations from over 100 cities around the globe.
No doubt the iPhone version will appear soon enough, looking forward to seeing these new updates in action on my 3GS device! Till then you can read more about this update here.