This version requires OpenGL ES 2.0, so it doesn't work on the 2G or 3G versions of the device. Epic has also said to expect to see UE3 running on "another mobile platform entirely" as early as the CES in January, with further announcements coming throughout 2010.
Friday, 25 December 2009
Unreal Tournament 3 engine for the iPhone
This version requires OpenGL ES 2.0, so it doesn't work on the 2G or 3G versions of the device. Epic has also said to expect to see UE3 running on "another mobile platform entirely" as early as the CES in January, with further announcements coming throughout 2010.
Thursday, 24 December 2009
Super Street Fighter 4 coming in 2010
Sunday, 20 December 2009
Dragon's Lair now ported to the iPhone
Don Bluth's game is also one of the most famous games featuring cartoonish, hand-drawn graphics too... If you're interested in downloading it you can check it out at the link below.
http://bit.ly/7gHQsA
Guardian article about game engines
The article features quotes along the way from people such as Tim Sweeney from Epic Games, Rich Hackett from Blitz, Bryan Marshall from Codemasters, OGRE's Steve Streeting and finally UCL's Andrew Hudson-Smith. Titled The Hidden Story of the 3D Engine, you can find the full article here.
New versions of CityEngine and CityScape
For example, the CityEngine app now allos for global texture mapping and advanced roof types while CityScape tackles automated and advanced city traffic. Both of them also support GIS data as well (from the free repository of OpenStreetMap) so the possibilities of creating real-world locations other than fictitious ones is also there.
Check them out at http://www.procedural.com/cityengine and http://pixelactive3d.com.
Friday, 18 December 2009
Emotiv, a new brain-computer interface
There is a version available for researchers which includes a high resolution, neuro-signal acquisition and processing wireless neuroheadset and also a proprietary software toolkit that exposes APIs and detection libraries such as the Affectiv Suite, the Cognitive Suite and the Expressiv Suite. These allow for monitoring emotional states, conscious thoughts and intent and also facial expressions.
I am very much looking forward to using this for research, particularly into the non-photorealistic rendering realm as it could well form the next logical step to some of the research work carried out for my PhD. The cost alone makes it incredibly appealing, will post a follow-up when I receive the hardware and test it.
Pandora, an open-source handheld games console
The portable games market has a new competitor, the open-source Pandora. This device, developed by a company called OpenPandora, is a unique blend of a UMPC and a handheld game console. In processing terms the Pandora outperforms both the DS and PSP and boasts an impressive feature list.
Powered by an ARM 600Mhz CPU and Linux OS the device also houses a 4.3” 800x480 LCD screen, 802.11b/g wi-fi, Blutooth, high-speed USB, TV out, dual analogue controls and a full QWERTY keyboard. There have been some delays with it but it finally starts shipping in Jan 2010. It will be interesting to see whether it can compete with the Sony and Nintendo devices which are already established as it can certainly rival them in terms of computational power.
Unity opens UK studio
Unity Technologies, one of the most up and coming game engine companies, has today announced the official opening of its UK studio. It's the third office for the firm behind the increasingly popular multi-platform game development tools for PC, Mac, Wii, PS3, Xbox 360 and iPhone. The other two are in Denmark (where the company originates from) and the States.
Unity UK is based in Crawley and headed by former EA/Criterion man Graham Dunnett. The company is also said to be hiring at the moment. It's very encouraging to see one of the most promising firms in the field opening an office domestically, so best of luck to them!
Wednesday, 16 December 2009
WebGL, the new standard for 3D graphics on web browsers?
3D graphics became ordinary first in games, then in operating systems, and then last week, it took a significant step toward being built into Web browsers as well. The Khronos Group, which oversees the OpenGL graphics interface (which is an open standard), announced that its work with Mozilla to bring hardware-accelerated 3D graphics to the Web has now reached draft standard form. The standard is going to be called WebGL and allows programmers who use JavaScript language take advantage of the fact that video cards can handle 3D graphics.
The group now wants commentary from web developers and other experts who might be involved with WebGL so it can be finalized. Exciting news that bodes well for the future, I expect we'll see some interesting developments going live next year.
Monday, 14 December 2009
3D urban models in New Scientist
Image-based modelling web portal
Sunday, 13 December 2009
Vue 8 Personal Learning Edition available
A piece of news interesting to those into terrain modelling and editing, e-on Software has recently announced a free edition of its flagship terrain editor. Vue 8 PLE (Personal Learning Edition) is to offer the same toolset with the commercial version (which includes support for 3ds Max, Maya, Cinema 4D, LightWave 3D and Softimage).
The PLE is free download with no expiry date although all renders will have a logo watermark (and any scene files you create aren't compatible with the paid versions of Vue). Well worth checking out if you are interested in the creation of 3D natural environments.
Friday, 11 December 2009
Siteseer 3D Gold for Real Estate and Tourism
Infoterra's 3D London model
The level of geometrical complexity is certainly very high and it would be interesting to see a model like this on a navigational application one day for usability testing purposes. Take a look at http://www.skapeworld.com/ for more info.