Thursday 18 October 2007

SketchUp & 3D Studio Max real-world render

An interesting project I recently read about on SketchUp's official blog (at http://sketchupdate.blogspot.com/2007/09/go-big-or-go-home.html) on using the Google app in combination with 3D Studio Max to create a ... real world render! Quite an impressive little project really and one that shows the potential of both apps.

SketchUp user named Andrija Posarić from Zagreb, Croatia explains:

"A couple of weeks ago I got a pretty interesting challenge in my firm. An historic building in the strict center of Zagreb was renovating, and when they put (that big thing around the building, to prevent bricks falling on the pedestrians;-) (excuse my bad English;-) around the building, it becomes most expensive place for putting the commercial ;-)Ok, since I work in the biggest corporation in Eastern Europe, we had to put some kind of a commercial up there. The idea was to take a high-resolution picture of the building, and implement our logo on it. The problem was there was no such picture, and work on the building already started, so we couldn't go there and take the new photo.Ok. "Can you make a photo-real rendering of this building, based on the partially-accurate blueprints?" my boss asked? I said, "No, I cannot ;-)". "What is the time note (deadline)?" 3 days.Ok, It would not be the problem to do the photo-real rendering of a normal resolution, but, maaaan, this is a 30 x 10 meters + 20 x 10 meters rendering. I did some calculation, and I came up with 12,000 x 4,500 pixel resolution. It took me 10 hours of modeling, 2 hours of texturing, and 20 hours of rendering to complete this giant job. The size of the TIFF was 390 MB, the size of the JPEG was 39 MB... yeah, huge pics ;-)".

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