Thursday, 30 June 2016

Ubiquitous Gaming Interaction Design workshop at BHCI 2016

As part of the British HCI 2016 conference (taking place here at Bournemouth University) I am one of the three chairs for a workshop co-located with it; focusing on Ubiquitous Gaming Interaction Design.

The workshop (consisting of presentations of peer-reviewed papers but also keynote talks) will take place on the 12th of July (second day of the conference) and has its own website here.

British HCI 2016 poster publication

I am the co-author on a poster soon to be presented at the upcoming British HCI 2016 conference, which takes place here at Bournemouth University between the 11th and the 15th of July. 

The poster publication is titled "Design of a Videogame to Explore Morality".


You can see the rest of the programme for the Works-in-Progress section of the conference here on its official website.

ICGIP 2016 Technical Committee

Staying with the conference committee theme; another conference I have recently been asked to be on the technical committee for is ICGIP 2016 (the 8th International Conference on Graphic and Image Processing). 

This takes place this year at Tokyo, Japan in October.


You can find out more about the event here.

GALA 2016 IPC

On a similar topic; I have once more been invited to participate on the international program committee for the GALA 2016 (Games And Learning Alliance) conference, taking place in Utrecht in the Netherlands during December later this year.


More information and details on the event can be found on its official website here.

ENTER 2017 Scientific Committee

I have been invited to be on the Scientific Committee for ENTER 2017, which takes place in Rome, Italy in January 2017. 


More on the conference on its official site here.

TIGA's position following the Brexit last week

With the EU referendum results in the UK now behind us, TIGA, the UK trade association for games developers, has set out what it views as the four fundamental needs of the sector going forward (with the current result).


It is worth reading this in detail in their press release here.

Unreal 4.12.4 out now


The continuous Unreal engine version 4 updates are marching on; a few days ago we had version 4.12.4 released by Epic. It is great to see this constant improvement of what is a very strong tool for games development; even if it sometimes comes at too rapid/relentless a frequency to absorb!


More on what has been added/fixed/changed here and here.

RATE publication

Recently a publication I am the co-author on was published on the SAGE Journal of Rehabilitation and Assistive Technologies Engineering. The paper is titled "The use and effect of video game design theory in the creation of game-based systems for upper limb stroke rehabilitation".


The full publication can be accessed here from the official journal website.

Demonstrator position at Bournemouth University

Picking up from the previous post, we are also currently advertising for a demonstrator position, again in the same Department (Creative Technology) and Faculty (Science and Technology) with the same skill set required (games development).


More information on this post can be found here.

Lectureship position at Bournemouth University

We are currently advertising a lectureship position at Bournemouth University. This is within the Creative Technology Department, at the Faculty of Science and Technology and with a games development specialization.


More information can be found here.