Written by Atomahawk's Design Director Cumron Asthiani, the short article is well worth a read as an insight into the contrast of visual photorealism/non-photorealism from a games development professional perspective.

A blog showcasing a range of subjects, such as personal work-in-progress research and/or activities to related news items in the world of computer science...

Hopefully it will happen, for several reasons, because it would mean that; a) it would be good to have a new engine rivalling the likes of Unreal, Crytek etc. that can be used by people such as hobbyists and researchers b) Frostbite 2 is a fairly advanced engine, capable, amongst others, for quasi-real-time radiosity.
There are two main objectives for this tutorial session. The first is to showcase the potential and also prior/existing use, via specific scientific literature examples, of the increasingly popular Unreal engine (and/or Unreal Development Kit, or UDK for short). The second is to expose the audience to some first fundamental lessons of using the engine and its editor.
It is intriguing that they focused on observing the player with a camera during gameplay as part of extracting information such as body language or facial expressions, to name but a few of the input data suggested for this process. It also appears that Sony may also be already actively investing time and effort in R&Ding this area (along with other companies such as Valve, see an older post in this blog about this here) from the statements made. While this sounds somewhat intrusive on paper, the potential can still be immense, particularly if the concept is realised in a respectful to the player and his/her wishes and idiosyncracies manner.
This is all according to company-released data and quite an important feat; it does remain however to see whether the CryEngine SDK can become as popular as the UDK over a longer period of time and also more used by communities other than game modders such as, for example, researchers.News has broken that Apple has filed a patent which features augmented reality functionality for the first time as part of the core of iOS software, all linked to the capabilities it already has for mapping. This will be in a very similar way to the approach that existing third party AR apps are conducting it; i.e. by overlaying content/data onto the camera feed. It can be seen in more detail in the picture below.
While this may potentially worry developers such as Layar or other existing developers that are working on/have proposed AR solutions for Apple devices already, it is in my opinion a very positive development for seeing the medium attain more widespread usage from the average iPhone/iPad user.
Rumours include a new Unreal Tournament game (it has been ~4 years since the last one) though personally I am more excited by; a) seeing whether one of these five games will be a mobile iOS title, similar to the groundbreaking Infinity Blade the company produced (pictured above) b) what the new functionality of Unreal Engine 4 will be, version 3 has been with us for a few years now and despite constant updates it would be excellent to see it significantly overhauled with new features taking advantage of recent advances in PC hardware.
This is offered on a number of different business models; a) CryEngine 3 is, first of all, free for use in educational facilities (even ones with tuition), with this now including individual students. The engine is now also b) free for non-commercial use; i.e. if you are a company/individual developer distributing your game and/or application for free there is no additional license required or cost incurred. Finally, for independent developers c) making a profit out their games, you must seek a development license but Crytek appears to be committed to having attractive options for smaller indie games companies with shorter development timescales (though the specific details of this are not disclosed as such, at least not yet).
Next best accepted papers will appear in the electronic proceedings with an ISBN and their authors will also be also invited to submit, post-conference, an improved version for the same journal. With a deadline of full paper submissions for the 12th of February 2012, it is very good news indeed to see a conference like this take place next year at the University I work for.
He also mentioned that while it still needed a polish and also the formal approval of the legal department of the company, it can and probably will be made available some time after Rage, the company's new game, is released in October. Great news for all the people that have been playing with the Quake code for the last few years; at long last there will be a more contemporary version of that to experiment with.
You will be taught in state-of-the-art, dedicated games development laboratory facilities at Bournemouth University’s Talbot Campus, using industry-standard software such as Autodesk’s 3D Studio Max (used to create content for games such as the Assasin’s Creed series), Epic’s UnrealEd (used in games such as the Gears Of War series and Batman Arkham Asylum) and Unity (a very popular up-and-coming multiplatform indie engine capable of producing browser-based 3D games). More information about the course can be found here. This a great taster of the ins and outs of games development and well worth checking out if you have even a passing interest in this.