Friday 12 August 2011

SIGGRAPH 2011 round up

SIGGRAPH 2011 has now concluded and while I originally planned to do a number of posts about it, the sheer amount of information hitting you after attending this particular conference is too overwhelming for that to be of any use! I will however list some of the highlights, at least in my opinion;

- Cory Doctorow's keynote talk on copyright issues for digital media (which can be viewed in its entirety here)
- the fantastic production focus/postmortem of the Killzone 3 game on the last day
- the Game Papers track which offered a welcome relief from the more algorithmic content!
- the course on Modelling Urban Spaces and in particular the Pixar contribution on it which closed it off
- the course on Modern OpenGL Programming highlighting the changes from the earlier versions of the API to the more modern outings
- Disney demonstrating a new tactile technology in the Exhibition part of the conference, called Surround Haptics, which delivers physical sensations to the player (using the Split/Second game)

According to the conference website, the conference welcomed 15,872 artists, research scientists, gaming experts and developers, filmmakers, students and academics from 74 countries around the globe to Vancouver, Canada where it took place this year. Next year it takes place in Los Angeles, hopefully I can attend this again as it has been a very worthwhile experience indeed.

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