Wednesday, 31 August 2011

Real World Blues, an article in photorealism/non-photorealism in games

A great, position paper-type article has appeared in both the in-print but also now the online version of Develop magazine about the potential of stylised/abstracted (i.e. non-photorealistically rendered) graphics in games.

Written by Atomahawk's Design Director Cumron Asthiani, the short article is well worth a read as an insight into the contrast of visual photorealism/non-photorealism from a games development professional perspective.

The article (very aptly titled Real World Blues) can be found here. I personally found it very interesting, as a year ago I completed my PhD investigating a similar/related argument, albeit in the field of mobile navigation rather than games, titled Evaluating Non-Photorealistic Rendering for 3D Urban Models in the Context of Mobile Navigation (the full abstract of which can be found here).

No comments: