Saturday 10 July 2010

IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games special issue

Jim Whitehead, Julian Togelius and Rafael Bidarra have created a special issue for the journal IEEE Transactions on Computational Intelligence and Artificial Intelligence in Games (IEEE TCIAIG). Deadline for submissions is November 1, with publication aimed for June, 2011.

The issue focuses on procedural content generation for games with topics including but not limited to:

•Procedural game level, scenario and quest generation
•In-game procedural creation of game objects
•Procedural creation of urban and natural environments
•Automatic layout techniques and generation of interiors
•Procedurally-assisted generation of art assets
•Adaptive game balancing and dynamic content generation
•Automatic generation of game rules and game variants
•Deployment of procedural generation within game design
•Case studies of industrial application of procedural generation
•Systematic evaluation of procedural content generation
•Combining manual editing with procedural generation of content

Well worth considering or checking out for people with interest in the field at http://www.ieee-cis.org/pubs/tciaig/

No comments: