After many years of computer graphics research striving for results which cannot be distinguished from reality, there is now, in parallel, an increasing amount of work focusing not on the approximation of the real world, but on the simulated depiction of more traditional human artwork styles. These styles come with a variety of implications such communicative, emotive and perceptual processing aspects that these approaches can convey, via the inherent abstractive forms and stylization they are associated with.
Topics of interest include, but are not limited to:
Evaluation methods for NPR algorithms and techniques
Interactivity studies for NPR in games
Algorithm design techniques and methodologies for real-time NPR
Expressive character animation and physics for games
GPU hardware acceleration for NPR
Composition, layout and visual balance for NPR games approaches
Real-time temporal and spatial coherence of non-photorealistic techniques
Simulation and style transfer of natural media human artistic styles to games and animation
Adaption of effects such as motion blur, lighting and depth of field
State-of-the-art, survey and position papers on the approaches of non-photorealism in games and animation
Only original research papers will be considered. Authors should limit initial submissions to no more than 30 double-spaced pages in 12-point font with appropriate margins, inclusive of all materials (i.e., references, figures, tables and appendices).
A double-blind review will be conducted and papers will be returned to the authors, with explanatory notes for further action. Submissions will be screened to ensure coherence with the theme of the special volume.
Submissions will be accepted for this theme throughout year 2010.
More information about the journal and the special issue itself can be found at http://www.ibimapublishing.com/journals/CFP/ijiw2.html.