Unity has outlined recently at their Unite conference some of the features that are to be added to version 3.5 of their engine. These include, amongst many others, the following;
• multi-threaded rendering
• HDR rendering with gamma correction
• radiosity normal mapping lightmaps
• Shuriken, a new particle effects system
• crowd simulation integrated
For a full list of features check out Develop's article here. Also, it is stated that Unity will be up to 60% faster as a result of a number of optimisations carried out, quite an impressive number if accurate. Finally, there is no word on the anticipated Flash plug-in (see previous post on this blog about the Shadowgun here) though hopefully this will make it for the next version of the engine.