Sunday 20 February 2011

Hard Corps Uprising, another non-photorealistic game

I've just spotted yet another new game with leanings towards non-photorealism; it is Konami's Hard Corps Uprising. This is available only on the XBox Live Arcase and is essentially a Metal Slug run-and-gun type shooter. The intro and ending are anime-based while the actual gameplay features 3D cell-shaded models (despite the game being 2D).

I've just finished having a go at the trial of this on my XBox and while it is no match for the evergreen Metal Slug, the graphics are marvellous and a great example of just how good cell-shading is in real-time when used in the right medium and way.

No comments: