The VS Games 2013 conference I have posted in the past about will have two keynotes; one is from Anthony Steed, Professor of Virtual Environments and Computer
Graphics, University College London, UK. This keynote is titled "What Will Virtual Reality Do For Games?".
The abstract, taken from the website of the conference is the following; "In the 1990s, the vision of virtual reality was that in the next generation of
human-computer interaction, users would see, hear and touch computer-generated
sensory information. It was argued that key to virtual reality was that users
were immersed into the virtual world, and that the virtual world surround them.
The vision required the use of head-mounted displays or CAVE systems, surround
audio and a range of user sensing systems. Needless to say, this vision didn't
radically change most users' experience of HCI: the technology was too
expensive, too cumbersome and just not easy to access. The use of virtual
reality has been confined to a small number of niche high-value
applications. Having said that, over the past couple of
years, all the component parts for a virtual reality system have become
available in consumer form: position tracking technologies, fast stereo
projectors, new head-mounted displays, etc. New opportunities for all forms of
HCI, including games, will emerge. In this talk I will present an argument for
how understanding the impact of immersion can inform the design of content for
this upcoming wave of virtual reality systems. I will explain some of the recent
advances in our understanding about why virtual reality works, and some
interesting system decision choices that we have investigated."
More information about VS Games 2013, which takes place between the 11th and the 13th of September in Bournemouth, UK, can be found here here.
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