
Sunday, 27 March 2011
GTA design document made public

King's Quest series reboot?

Friday, 25 March 2011
Fundamentals of Computer and Video Games Development short course at Bournemouth University

On this short course you will develop an in-depth knowledge of contemporary game development. Via a set of intensive lecture and tutorial sessions you will comprehensively cover the basics of the three main aspects of modern video game creation; 3D modelling and animation, level design and engine programming.
You will be taught in state-of-the-art, dedicated games development laboratory facilities at Bournemouth University’s Talbot Campus, using industry-standard software such as Autodesk’s 3D Studio Max (used to create content for games such as the Assasin’s Creed series), Epic’s UnrealEd (used in games such as the Gears Of War series and Batman Arkham Asylum) and Unity (a very popular up-and-coming multiplatform indie engine capable of producing browser-based 3D games.
Thursday, 24 March 2011
Centre for Digital Entertainment conference

New PhD studentship advertised at Bournemouth University

Sunday, 20 March 2011
Kinect used by surgeons

Dare To Be Digital documentary on C4

Skullgirls, another cartoon-shaded beat 'em up
Saturday, 19 March 2011
UDK-type product in preparation from Crytek

This at the moment is very vague of course as the aspects such as the revenue model are not even covered, however as an educator and researcher I would be incredibly interested in an alternative to the UDK which is user-friendly and utilises/sits on the cutting edge CryEngine. Hopefully there will be some more concrete news soon on this.
Sunday, 13 March 2011
City Kit, the new kid on the block in automated virtual city generation apps
Saturday, 12 March 2011
Argon, the mobile AR web browser

Monday, 7 March 2011
Member of the International Program Committee for ICADIWT 2011

AR hotel reviews on the iPad

The application is based on Google Street View with additional content superimposed on its visualization (relevant to the hotel theme) and while not truly AR per se (and how could it be as the iPad currently does not have a camera, although that it said to change soon with iPad 2) this still is a novel idea which can find great use in the interested audience, and of course can be further extended with future evolutions of Apple's device.
You can find the application here.
Sunday, 6 March 2011
Valve is a strong supporter of biometrics in games
Ambinder, currently holding the (particularly ungame-like!) role of experimental psychologist at Valve focuses, as revealed from the above statement on, for example, how players feel while in a heated battle or when encountering a tough puzzle. A number of technologies have been examined for this so far such as heart-rate measurement devices, eye-trackers, brain-wave activity monitoring interfaces and others.
Interestingly, Adminder dismisses (for now) BCIs (brainwave interfaces) as the brain is too noisy to read with current inexpensive devices. Instead, in an experiment using the Left 4 Dead game (discussed during the GDC talk) Valve measured electrical resistance of the player’s skin. This was in order to get an impression of their interest and emotional investment in the game. The data from this was used to increase the challenge of the game during lull of activity, thus producing adaptive manipulation of the games difficulty.
The subsequent survey demonstrates that when the biometrics adaptive mode was in play the subjects found the game significantly more fun. It'll be great to see where Valve can take this and also very impressive to see a company that could be churning out another installment of Half-Life instead investing some of its resources to more visionary research like this.