Sunday, 30 June 2013
CGI 2013 short paper accepted and published
At the recent CGI 2013 conference I was the co-author of a short paper titled "Automatic Terrain Texturing with Dynamic Patch Transitions" which was presented by myself during the conference. The conference, which is now a long-standing academic event in the area of computer graphics, took place in Hannover, Germany this year between the 11th and the 14th of June.
For more information about CGI 2013 see here.