Monday, 27 December 2010

Publication accepted at VS Games 2011 conference

I have received confirmation that a publication I have co-authored has been accepted for publication at the upcoming VS-Games 11 conference (3rd IEEE International Conference in Games and Virtual Worlds for Serious Applications), which will be organized with full support of National Technical University of Athens (NTUA) Athens, Greece, May 4-6 2011. The conference, which will take place on the NTUA campus, aims to meet the significant challenges of the cross-disciplinary community that work around these serious application areas by bringing the community together to share case studies of practice, to present virtual world infrastructure developments, as well as new frameworks, methodologies and theories, and to begin the process of developing shared cross-disciplinary outputs.

The publication has been accepted as a full paper and is titled "Elemental: An insight into the development and evaluation of a secondary education chemistry game using XNA". This article discusses the creation of an educational game intended for UK GCSE-level content, called Elemental. Elemental, developed using Microsoft’s XNA studio and deployed both on the PC and Xbox 360 platforms, addresses the periodic table of elements, a subject with extensions in chemistry, physics and engineering. Through the development process of the game but also the eventual pilot user study with 15 subjects (using a pre and post test method to measure learning using the medium and self-report questions), examples are given on how an educator can, without expert knowledge, utilize modern programming tools to create and test custom-made content for delivering part of a secondary education curriculum.

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