Saturday 19 September 2009

Remotely-rendered smartphone/mobile device gaming?

Could we ever get something like Crysis, one of the most resource-hogging games ever to run on the diminutive iPhone? Well, sort of... Companies such as OnLive have already woken up interest in cloud-gaming (covered in a previous post), using a system of remote server processing and rendering that means local computers can be little more than viewing devices, but now that system has been shrunk down to cellphone size.



A new company called OTOY uses the same sort of server-side rendering system as OnLive, but through a web browser on a cellphone. To demonstrate this, they’ve released a video showing an Xbox 360 controller being used to control a first person shooter game on a Samsung Omnia. It certainly looks impressive on the vid above although I'd like to see it first hand too in order to establish how good the quality is. Still, the idea is certainly sound (remote rendering can be the only way to get quality graphics on a mobile device with modern technology) and very innovative.

http://www.otoy.com/

No comments: