
A blog showcasing a range of subjects, such as personal work-in-progress research and/or activities to related news items in the world of computer science...
Wednesday, 24 September 2008
Adobe Photoshop CS4 to feature nVidia acceleration

Tuesday, 23 September 2008
Two-year project for a revolutionary MMO Technology Suite

Friday, 19 September 2008
The death of graphics APIs such as OpenGL and DirectX?

The making of Metal Gear 4's game art
This is a must read for anyone interested in games development as it offers a very detailed insight in the step-by-step development of a top modern gaming title ranging from initial storyboarding to the role of the programmers in the modelling/animation of the game assets.
Tons of images featured in there too which make the description of the processes even more insightful. Easily one of the best features I've seen in this area, check it out at the official XSI site, found at the link below, if only more game developers bothered to do 'making ofs' of this calibre!
http://www.softimage.com/products/xsi/customer_stories/metal_gear_4/.
Friday, 12 September 2008
1st International IEEE Conference in Games and Virtual Worlds for Serious Applications

Thursday, 11 September 2008
The history of 3D Studio Max

Wednesday, 10 September 2008
Research work produces new low-cost texturing application

iPhone/iPod Touch, the future of mobile gaming?
But "some of [the games] are getting pretty fantastic. There is something here for veryone". To prove it, he called Apple's senior VP of product marketing to demonstrate three new iPod Touch/iPhone games, the Gameloft's Real Soccer 2009, the recently released Spore Origins and upcoming Need for Speed Undercover by EA (a very important association there IMO). Gameloft has programmed an on-screen d-pad into its game and has included gesture controls, while EA has transposed traditional racing game controls to the interface for its car racer, both interesting takes on interfacing with an iPhone user.

He also revealed details on the might of Apple's place in the market as a digital distributor. iTunes was described as the "largest online content store in the world", offering also 8.5m songs and 30,000 TV episodes for download. And there are 65m user accounts with registered credit cards on the service. All of this has "enabled us to slowly climb up to become the number one music distibutor in any format in the US," ahead of traditional retailers like WalMart and Best Buy, said Jobs.
Saturday, 6 September 2008
Upcoming conferences for late 2008/early 2009

(1st International Conference In Games And Virtual Worlds For Serious Applications)
http://www.cms.livjm.ac.uk/GDTW/GDTW2008/
(6th Annual International Conference In Computer Game Design And Technology)
http://conferences.computer.org/vr/2009/
(IEEE Virtual Reality 2009)
http://www.eurographics2009.de/
(Eurographics 2009)
http://www.cs.rug.nl/svcg/cae2009/
(International Symposium On Computational Aesthetics In Graphics, Visualisation And Imaging)
http://www.cgi09.org/
(Computer Graphics International 2009)
http://wscg.zcu.cz/wscg2009/wscg2009.htm
(17th International Conference On Computer Graphics, Visualisation And Computer Vision)
http://www.foundationsofdigitalgames.org/index.php
(Foundations Of Digital Games)
http://www.siggraph.org/s2009/
(SIGGRAPH 2009)
http://acivs.org/mirage2009/
(Mirage 2009, Computer Vision/Computer Graphics Collaboration Techniques And Applications)
http://www.hotmobile.org/2009/index.php
(HotMobile 2009)
Friday, 5 September 2008
New position... Lecturer In Media Technology at Bournemouth University

Creative Urban Suite city modelling tool close to completion
