Instead of using the standard map or some sort of pdf version of this very expansive world, Dragon Shout displays the full map on your iPhone but also goes beyond that by allowing you to set markers and journal entries for locations (for example marking where you dropped items etc.) but also sharing this information in a more social context with other users. Dragon Shout is a fantastic (and free!) example of the pervasiveness of modern role-playing computer games and is well worth tracking down if you are currently wading through Skyrim.A blog showcasing a range of subjects, such as personal work-in-progress research and/or activities to related news items in the world of computer science...
Tuesday, 29 November 2011
Mobile iOS map and app for Skyrim
Instead of using the standard map or some sort of pdf version of this very expansive world, Dragon Shout displays the full map on your iPhone but also goes beyond that by allowing you to set markers and journal entries for locations (for example marking where you dropped items etc.) but also sharing this information in a more social context with other users. Dragon Shout is a fantastic (and free!) example of the pervasiveness of modern role-playing computer games and is well worth tracking down if you are currently wading through Skyrim.Sunday, 27 November 2011
Contact lens with embedded display

CryEngine to be used by CrystalCG
This another great example of a top-of-the-range game engine being used for serious applications and also another reminder of the huge potential of the CryEngine pipeline. You can read the full press release at Crytek's site here.Thursday, 24 November 2011
Doom 3 code now available

Tuesday, 22 November 2011
Unity-powered Leisure Suit Larry 1 gets HD and multiplatform remake

Sunday, 20 November 2011
Round up of recent Unreal-powered iOS titles
Naturally enough there have been a number shooters created using UDK (and a few coming up too, see my previous post here about Desert Zombie: Last Stand which still isn't out yet). One of these is Warm Gun, a futuristic wild west first-person shooter. Released last month, the game showcases UDK incredibly well in terms of very detailed level-design (though the action itself is a bit clunky on the framerate front on my 3GS, maybe because of the hardware?).
Another shooter title, this time of the third-person variety, with all the Gears of War characteristics that this entails (such as taking cover etc.) is EPOCH. Again set in a futuristic backdrop, with the player handling a killbot of some sort, this is a very impressive visual experience and probably the title I am playing most out of all presented in this post.
It's good to also see UDK used in other genres and not just shooters, with a prime example of that being Gyro13 - Steam Copter which is a helicopter game with strong emphasis on physics rather than battle. It's definitely a good idea for a game and it comes across very well though I have to say it's very unforgiving for beginners with the controls being very very tough to master.
Finally, I have also spent some time with Dark Meadow, which is hard to categorise in a genre as it carries many different elements, although it could potentially be classed as a first-person mystery game (it takes place in a run-down hospital and there is an elaborate story behind it).
The best way to describe it is as Infinity Blade (action sequences) mixed with the Epic Citadel demo (in terms of navigating through the environment) and old-fashioned adventure game elements. Unfortunately, this is not nearly as engaging as it sounds though I would definitely not fault it graphics-wise as it is very smooth, slick and incredibly detailed. Probably worth experiencing for that alone.Saturday, 19 November 2011
Framework leader for Bournemouth University Creative Technology degrees
Previously I was the course co-ordinator for the Games and Media degrees above as well as a Lecturer in Media Technology, which also recently changed to Senior Lecturer in Creative Technology.You can find out more about the degrees themselves here at a very comprehensive website which also includes lots of additional information such as open day event dates etc.
Doom 3 release of source code delayed
This is because it appears that the game uses a patented graphics technique called stencil shadowing that was co-written by John Carmack and Creative Labs (the technique was called Carmack's Release). Unfortunately it appears Creative Labs legally owns the full patent for this rather than John Carmack so he may have to rewrite certain parts of the Doom 3 code before it can become available (according to a Twitter post of his).Thursday, 3 November 2011
"Using the Unreal Engine and Development Kit for Research Purposes" tutorial at ACE 2011 conference
There are two main objectives for this tutorial session. The first is to showcase the potential and also prior/existing use, via specific scientific literature examples, of the increasingly popular Unreal engine (and/or Unreal Development Kit, or UDK for short). The second is to expose the audience to some first fundamental lessons of using the engine and its editor.These lessons could form the basis of using UDK in the future for research in a variery of directions, all under the computer entertainment/simulation/educational field. It is expected that, post-tutorial, the participants can walk away with both an understanding of how the engine is currently used in research but also tangible skills to put that to use in their respective areas.
You can find more about the conference that houses this tutorial and its rates here.
UDK receives October update
A new October version of UDK is now released by Epic Games with new features worth highlighting, such as for example Facebook integration available for iOS development. While other tools have also been updated (foliage ones for example) the Facebook additions are very welcome as it means that UDK iPhone games can interact with Facebook users (wall posts, friend lists etc.)

While I have never been one for Facebook games (or Facebook itself for that matter), it is important to see the mobile version of UDK integrating further with this social networking application, particularly considering its vast user base. A fuller list of the updates can be found on the official UDK site here.