<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-1212423066559095283</id><updated>2009-12-25T00:11:42.179Z</updated><title type='text'>Christos Gatzidis' Scientific Diary</title><subtitle type='html'>The scientific diary of a Media Technology Lecturer showcasing a range of subjects such as personal research work in progress to related news items in the world of computer science...</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default?orderby=updated'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default?start-index=26&amp;max-results=25&amp;orderby=updated'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>356</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-6652234808922924000</id><published>2009-12-25T00:06:00.007Z</published><updated>2009-12-25T00:11:42.186Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mobile devices'/><title type='text'>Unreal Tournament 3 engine for the iPhone</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span style="font-weight: bold;"&gt;Epic Games is bringing its Unreal Engine 3 to the iPhone&lt;/span&gt;, an endeavor already in  the tech demo phase (see video below). The results are very impressive and could spark off a great set of new titles for one of the biggest sleepers in mobile gaming for years (i.e. the iPhone platform).&lt;br /&gt;&lt;br /&gt;&lt;object height="275" width="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/IjcMB88O5r0&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/IjcMB88O5r0&amp;amp;hl=en_GB&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="275" width="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;This version requires OpenGL ES 2.0, so it doesn't work on the 2G or 3G versions of the device. Epic has also said to expect to see UE3 running on "another  mobile platform entirely" as early as the CES in January, with further announcements  coming throughout 2010.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-6652234808922924000?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/6652234808922924000/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=6652234808922924000' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/6652234808922924000'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/6652234808922924000'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/12/unreal-tournament-3-engine-for-iphone.html' title='Unreal Tournament 3 engine for the iPhone'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-7158258232649568346</id><published>2009-12-24T23:57:00.005Z</published><updated>2009-12-25T00:02:54.302Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><title type='text'>Super Street Fighter 4 coming in 2010</title><content type='html'>&lt;div align="justify"&gt;&lt;strong&gt;One of the most successfull non-photorealistically rendered&lt;/strong&gt; games of the last few years is getting a sequel (or more appropriately an update) in 2010. This is &lt;strong&gt;Street Fighter 4&lt;/strong&gt;, the game which Capcom is giving a few extra characters (rumoured to be up to 8) and a lower price tag.&lt;/div&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_h8I5QUZdouU/SzQBBOds_gI/AAAAAAAABKU/LkIV35ylJ4k/s1600-h/ssfivx-large.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 217px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5418957372207726082" border="0" alt="" src="http://3.bp.blogspot.com/_h8I5QUZdouU/SzQBBOds_gI/AAAAAAAABKU/LkIV35ylJ4k/s320/ssfivx-large.jpg" /&gt;&lt;/a&gt; &lt;div align="justify"&gt;The lower price tag is intended to cover those who initially expected this as a free XBox Live update. Unlike those early rumours the title will be released under the name Super Street Fighter 4 and is an excellent example of quality cel-shading in a modern gaming setting.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-7158258232649568346?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/7158258232649568346/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=7158258232649568346' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/7158258232649568346'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/7158258232649568346'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/12/super-street-fighter-4-coming-in-2010.html' title='Super Street Fighter 4 coming in 2010'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_h8I5QUZdouU/SzQBBOds_gI/AAAAAAAABKU/LkIV35ylJ4k/s72-c/ssfivx-large.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-5141410253031689416</id><published>2009-12-20T13:27:00.006Z</published><updated>2009-12-20T13:32:05.957Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><title type='text'>Dragon's Lair now ported to the iPhone</title><content type='html'>&lt;div style="text-align: justify;"&gt;One of the most classic games ever and one I always point out to my students for the sheer shock it induced to people because of its graphics in 1983, is now available for the &lt;span style="font-weight: bold;"&gt;iPhone (and iPod Touch)&lt;/span&gt;. I am of course talking about &lt;span style="font-weight: bold;"&gt;Dragon's Lair&lt;/span&gt;, where you guide Dirk the Daring in the right direction and use your sword to take on all that  the Evil Wizard Mordroc throws at you.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8I5QUZdouU/Sy4nKlt6XgI/AAAAAAAABKM/0H9-R6sk2zc/s1600-h/dragons-lair-hd-1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 190px;" src="http://1.bp.blogspot.com/_h8I5QUZdouU/Sy4nKlt6XgI/AAAAAAAABKM/0H9-R6sk2zc/s320/dragons-lair-hd-1.jpg" alt="" id="BLOGGER_PHOTO_ID_5417310464650141186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;Don Bluth's game is also one of the most famous games featuring cartoonish, hand-drawn graphics too... If you're interested in downloading it you can check it out at the link below.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://bit.ly/7gHQsA"&gt;http://bit.ly/7gHQsA&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-5141410253031689416?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/5141410253031689416/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=5141410253031689416' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/5141410253031689416'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/5141410253031689416'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/12/dragons-lair-now-ported-to-iphone.html' title='Dragon&apos;s Lair now ported to the iPhone'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h8I5QUZdouU/Sy4nKlt6XgI/AAAAAAAABKM/0H9-R6sk2zc/s72-c/dragons-lair-hd-1.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-8254675339715793340</id><published>2009-12-20T10:54:00.005Z</published><updated>2009-12-20T11:00:21.906Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><title type='text'>Guardian article about game engines</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span style="font-weight: bold;"&gt;A recent Guardian article&lt;/span&gt; from a couple of weeks back can be found online at the newspaper's website. Well worth a read, you know it'll be good when it begins by calling game engines the engineering marvels of the 21st century!&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8I5QUZdouU/Sy4DfYo3v7I/AAAAAAAABKE/K-Hxn60O5ZU/s1600-h/Assault1.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 192px;" src="http://1.bp.blogspot.com/_h8I5QUZdouU/Sy4DfYo3v7I/AAAAAAAABKE/K-Hxn60O5ZU/s320/Assault1.gif" alt="" id="BLOGGER_PHOTO_ID_5417271239497990066" border="0" /&gt;&lt;/a&gt;The article features quotes along the way from people such as Tim Sweeney from Epic Games, Rich Hackett from Blitz, Bryan Marshall from Codemasters, OGRE's Steve Streeting and finally UCL's Andrew Hudson-Smith. Titled &lt;span style="font-weight: bold;"&gt;The Hidden Story of the 3D Engine&lt;/span&gt;, you can find the full article &lt;a href="http://www.guardian.co.uk/technology/gamesblog/2009/dec/14/games-gameculture"&gt;here&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-8254675339715793340?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/8254675339715793340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=8254675339715793340' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/8254675339715793340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/8254675339715793340'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/12/guardian-article-about-game-engines.html' title='Guardian article about game engines'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h8I5QUZdouU/Sy4DfYo3v7I/AAAAAAAABKE/K-Hxn60O5ZU/s72-c/Assault1.gif' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-6979904544560079208</id><published>2009-12-20T10:40:00.009Z</published><updated>2009-12-20T10:52:51.187Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban modelling'/><title type='text'>New versions of CityEngine and CityScape</title><content type='html'>&lt;div style="text-align: justify;"&gt;Arguably the two best automatic 3D urban modelling tools have gained new versions in the last few weeks. &lt;span style="font-weight: bold;"&gt;Procedural Inc has released CityEngine 2009.3 and PixelActive CityScape 1.8&lt;/span&gt;. Both come with a variety of updates and new features. I've blogged about both of them in the past but it's always good to see new versions of the software coming in regural intervals.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8I5QUZdouU/Sy4BhWlj9QI/AAAAAAAABJ8/i-Uvjt0VsdY/s1600-h/af2c62faa7.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 75px;" src="http://1.bp.blogspot.com/_h8I5QUZdouU/Sy4BhWlj9QI/AAAAAAAABJ8/i-Uvjt0VsdY/s320/af2c62faa7.jpg" alt="" id="BLOGGER_PHOTO_ID_5417269074283721986" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8I5QUZdouU/Sy4BGLnfaFI/AAAAAAAABJ0/HsQUpPTOHjs/s1600-h/CityScapeSequence.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 138px;" src="http://4.bp.blogspot.com/_h8I5QUZdouU/Sy4BGLnfaFI/AAAAAAAABJ0/HsQUpPTOHjs/s320/CityScapeSequence.gif" alt="" id="BLOGGER_PHOTO_ID_5417268607482554450" border="0" /&gt;&lt;/a&gt;For example, the CityEngine app now allos for global texture mapping and advanced roof types while CityScape tackles automated and advanced city traffic. Both of them also support GIS data as well (from the free repository of OpenStreetMap) so the possibilities of creating real-world locations other than fictitious ones is also there.&lt;br /&gt;&lt;br /&gt;Check them out at &lt;a href="http://www.procedural.com/cityengine/"&gt;http://www.procedural.com/cityengine&lt;/a&gt; and &lt;a href="http://pixelactive3d.com/"&gt;http://pixelactive3d.com&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-6979904544560079208?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/6979904544560079208/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=6979904544560079208' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/6979904544560079208'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/6979904544560079208'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/12/new-versions-of-cityengine-and.html' title='New versions of CityEngine and CityScape'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h8I5QUZdouU/Sy4BhWlj9QI/AAAAAAAABJ8/i-Uvjt0VsdY/s72-c/af2c62faa7.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-815011450235999577</id><published>2009-12-18T22:30:00.007Z</published><updated>2009-12-18T22:38:55.903Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Software / Hardware / Books'/><title type='text'>Emotiv, a new brain-computer interface</title><content type='html'>&lt;div style="text-align: justify;"&gt;I am about to pull the trigger on purchasing t&lt;span style="font-weight: bold;"&gt;he EMOTIV headset, a brand new brain-computer interface that according to its creators, Emotiv Systems, will make it possible for games to be controlled and influenced by  the player's mind, and facial expressions&lt;/span&gt;. It connects wirelessly with the PC,  and may in the future work on other game platforms such as consoles.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8I5QUZdouU/SywEKOoXTGI/AAAAAAAABJs/vA52ZgUgHsE/s1600-h/emotiv.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 198px;" src="http://2.bp.blogspot.com/_h8I5QUZdouU/SywEKOoXTGI/AAAAAAAABJs/vA52ZgUgHsE/s320/emotiv.jpg" alt="" id="BLOGGER_PHOTO_ID_5416709025592462434" border="0" /&gt;&lt;/a&gt;There is a version available for researchers which includes a high resolution, neuro-signal acquisition and  processing wireless neuroheadset and also a proprietary software toolkit that  exposes APIs and detection libraries such as the Affectiv Suite, the Cognitive Suite and the Expressiv Suite. These allow for monitoring emotional states, conscious thoughts and intent and also facial expressions.&lt;br /&gt;&lt;br /&gt;I am very much looking forward to using this for research, particularly into the non-photorealistic rendering realm as it could well form the next logical step to some of the research work carried out for my PhD. The cost alone makes it incredibly appealing, will post a follow-up when I receive the hardware and test it.&lt;br /&gt;&lt;a href="http://www.emotiv.com/"&gt;&lt;br /&gt;&lt;/a&gt;&lt;/div&gt;&lt;a href="http://www.emotiv.com/"&gt;http://www.emotiv.com/&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-815011450235999577?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/815011450235999577/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=815011450235999577' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/815011450235999577'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/815011450235999577'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/12/emotiv-new-brain-computer-interface.html' title='Emotiv, a new brain-computer interface'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_h8I5QUZdouU/SywEKOoXTGI/AAAAAAAABJs/vA52ZgUgHsE/s72-c/emotiv.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-819101241110743862</id><published>2009-12-18T22:21:00.007Z</published><updated>2009-12-18T22:28:52.828Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mobile devices'/><title type='text'>Pandora, an open-source handheld games console</title><content type='html'>&lt;p style="text-align: justify;"&gt;The portable games market has a new competitor, &lt;span style="font-weight: bold;"&gt;the open-source  Pandora&lt;/span&gt;. This device, developed by a company called OpenPandora, is &lt;span style="font-weight: bold;"&gt;a unique blend of a UMPC and a handheld game console&lt;/span&gt;. In processing terms the Pandora outperforms both the DS and PSP and  boasts an impressive feature list.&lt;/p&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;div class="article_text"&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p style="text-align: justify;"&gt; &lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8I5QUZdouU/SywB2SGSsII/AAAAAAAABJk/HyjD_R4kUms/s1600-h/pandastart.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 224px;" src="http://2.bp.blogspot.com/_h8I5QUZdouU/SywB2SGSsII/AAAAAAAABJk/HyjD_R4kUms/s320/pandastart.jpg" alt="" id="BLOGGER_PHOTO_ID_5416706483902656642" border="0" /&gt;&lt;/a&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p style="text-align: justify;"&gt;Powered by an ARM 600Mhz CPU and Linux OS the device also houses a 4.3”  800x480 LCD screen, 802.11b/g wi-fi, Blutooth, high-speed USB, TV out, dual  analogue controls and a full QWERTY keyboard. There have been some delays with it but it finally starts shipping in Jan 2010. It will be interesting to see whether it can compete with the Sony and Nintendo devices which are already established as it can certainly rival them in terms of computational power.&lt;/p&gt;&lt;p style="text-align: justify;"&gt;&lt;a href="http://www.open-pandora.org/"&gt;http://www.open-pandora.org/&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;  &lt;div class="advert"&gt; &lt;/div&gt;  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-819101241110743862?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/819101241110743862/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=819101241110743862' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/819101241110743862'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/819101241110743862'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/12/pandora-open-source-handheld-games.html' title='Pandora, an open-source handheld games console'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_h8I5QUZdouU/SywB2SGSsII/AAAAAAAABJk/HyjD_R4kUms/s72-c/pandastart.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-8444300533116973705</id><published>2009-12-18T22:14:00.003Z</published><updated>2009-12-18T22:19:39.999Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Miscellaneous'/><title type='text'>Unity opens UK studio</title><content type='html'>&lt;p style="text-align: justify;"&gt;&lt;span style="font-weight: bold;"&gt;Unity Technologies, one of the most up and coming game engine companies, has today announced the  official opening of its UK studio&lt;/span&gt;. It's the third office for the firm behind the increasingly popular  multi-platform game development tools for PC, Mac, Wii, PS3, Xbox 360 and  iPhone. The other two are in Denmark (where the company originates from) and the States.&lt;br /&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8I5QUZdouU/Syv_pPY6oRI/AAAAAAAABJc/1yahFiqXYhs/s1600-h/unity_1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 239px;" src="http://4.bp.blogspot.com/_h8I5QUZdouU/Syv_pPY6oRI/AAAAAAAABJc/1yahFiqXYhs/s320/unity_1.jpg" alt="" id="BLOGGER_PHOTO_ID_5416704060813910290" border="0" /&gt;&lt;/a&gt;&lt;div style="text-align: justify;"&gt;  &lt;/div&gt;&lt;p style="text-align: justify;"&gt;Unity UK is based in Crawley and headed by former EA/Criterion man Graham Dunnett. The company is also said to be hiring at the moment. It's very encouraging to see one of the most promising firms in the field opening an office domestically, so best of luck to them!&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-8444300533116973705?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/8444300533116973705/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=8444300533116973705' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/8444300533116973705'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/8444300533116973705'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/12/unity-opens-uk-studio.html' title='Unity opens UK studio'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_h8I5QUZdouU/Syv_pPY6oRI/AAAAAAAABJc/1yahFiqXYhs/s72-c/unity_1.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-158321040526516360</id><published>2009-12-16T09:24:00.005Z</published><updated>2009-12-16T09:38:02.649Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Software / Hardware / Books'/><title type='text'>WebGL, the new standard for 3D graphics on web browsers?</title><content type='html'>&lt;p style="text-align: justify;"&gt;3D graphics became ordinary first in games, then in operating systems, and  then last week, it took a significant step toward being built into Web browsers as  well. T&lt;span style="font-weight: bold;"&gt;he Khronos Group, which oversees the OpenGL graphics interface (which is an open standard), announced  that its work with Mozilla to  bring hardware-accelerated 3D graphics to the Web has now reached draft standard  form&lt;/span&gt;. The standard is going to be called WebGL and allows  programmers who use JavaScript language take advantage of the fact  that video cards can handle 3D graphics.&lt;br /&gt;&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8I5QUZdouU/SyioEDjwuQI/AAAAAAAABJU/cMLnrSRkILc/s1600-h/webgl_200px.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 163px; height: 75px;" src="http://3.bp.blogspot.com/_h8I5QUZdouU/SyioEDjwuQI/AAAAAAAABJU/cMLnrSRkILc/s320/webgl_200px.gif" alt="" id="BLOGGER_PHOTO_ID_5415763339541264642" border="0" /&gt;&lt;/a&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p style="text-align: justify;"&gt;The group now wants commentary from web developers and other experts who might be  involved with WebGL so it can be finalized. Exciting news that bodes well for the future, I expect we'll see some interesting developments going live next year.&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-158321040526516360?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/158321040526516360/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=158321040526516360' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/158321040526516360'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/158321040526516360'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/12/webgl-new-standard-for-3d-graphics-on.html' title='WebGL, the new standard for 3D graphics on web browsers?'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_h8I5QUZdouU/SyioEDjwuQI/AAAAAAAABJU/cMLnrSRkILc/s72-c/webgl_200px.gif' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-2926927375065207186</id><published>2009-12-14T17:21:00.007Z</published><updated>2009-12-14T17:30:47.804Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban modelling'/><title type='text'>3D urban models in New Scientist</title><content type='html'>&lt;div align="justify"&gt;A great &lt;strong&gt;article on 3D mash-ups has appeared in the latest issue of New Scientist&lt;/strong&gt;. The article includes quotes from the Ordnance Survey head of research, the people at the Digital Urban blog and people behind the Infoterra Skape project.&lt;/div&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/_h8I5QUZdouU/SyZ1s-AP1kI/AAAAAAAABJM/i5NIoM7x-wU/s1600-h/mg20427366.400-1_300.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5415145017378330178" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 300px; CURSOR: hand; HEIGHT: 225px; TEXT-ALIGN: center" alt="" src="http://3.bp.blogspot.com/_h8I5QUZdouU/SyZ1s-AP1kI/AAAAAAAABJM/i5NIoM7x-wU/s320/mg20427366.400-1_300.jpg" border="0" /&gt;&lt;/a&gt; &lt;div align="justify"&gt;The article focuses on the potential of 3D mapping, with Bournemouth in southern England claimed to be the best mapped place on the planet since lasers were fired at the town from the ground and from the air to capture the height of buildings, trees and other features. This has resulted in a map accurate to 4 centimetres in x, y and z. By comparison 3D structures in Google Earth are accurate to about 15 metres...&lt;/div&gt;&lt;br /&gt;&lt;div align="justify"&gt;A must-read for anyone into 3D urban modelling, the article can be found at; &lt;a href="http://www.newscientist.com/article/mg20427366.400-3d-mashup-maps-let-you-edit-the-world.html"&gt;http://www.newscientist.com/article/mg20427366.400-3d-mashup-maps-let-you-edit-the-world.html&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-2926927375065207186?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/2926927375065207186/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=2926927375065207186' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/2926927375065207186'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/2926927375065207186'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/12/3d-urban-models-in-new-scientist.html' title='3D urban models in New Scientist'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_h8I5QUZdouU/SyZ1s-AP1kI/AAAAAAAABJM/i5NIoM7x-wU/s72-c/mg20427366.400-1_300.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-5474500686703403368</id><published>2009-12-14T14:32:00.005Z</published><updated>2009-12-14T14:52:00.152Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Miscellaneous'/><title type='text'>Image-based modelling web portal</title><content type='html'>&lt;div align="justify"&gt;For anyone interested in &lt;strong&gt;image-based modelling (a process allowing for the creation of 3D models from photographs of real scenes) a new portal has been set up&lt;/strong&gt; to give support to researchers and to build documents for general public. &lt;/div&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_h8I5QUZdouU/SyZQku2apHI/AAAAAAAABJE/g2f3pPS2h5I/s1600-h/icona.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5415104193941382258" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 132px; CURSOR: hand; HEIGHT: 132px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_h8I5QUZdouU/SyZQku2apHI/AAAAAAAABJE/g2f3pPS2h5I/s320/icona.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="justify"&gt;Dealing with either theoretical aspects, methodology or practical applications, the portal aims to gather contributions from researchers, teachers, students, about 2D and 3D buildings representations processing from simple images. Well worth investigating if you want to learn more about this approach which is becoming noticeably important in 3D urban modelling today.&lt;/div&gt;&lt;br /&gt;&lt;div align="justify"&gt;&lt;a href="http://www.map.archi.fr/aibm/Portal_of_Architectural_Image-Based-Modeling/Home.html"&gt;http://www.map.archi.fr/aibm/Portal_of_Architectural_Image-Based-Modeling/Home.html&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-5474500686703403368?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/5474500686703403368/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=5474500686703403368' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/5474500686703403368'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/5474500686703403368'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/12/image-based-modelling-web-portal.html' title='Image-based modelling web portal'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h8I5QUZdouU/SyZQku2apHI/AAAAAAAABJE/g2f3pPS2h5I/s72-c/icona.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-6857240102648935687</id><published>2009-12-13T21:13:00.005Z</published><updated>2009-12-13T21:23:16.390Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Software / Hardware / Books'/><title type='text'>Vue 8 Personal Learning Edition available</title><content type='html'>&lt;p style="text-align: justify;" itxtvisited="1"&gt;A piece of news interesting to those into terrain modelling and editing, &lt;span style="font-weight: bold;"&gt;e-on Software has  recently announced a free edition of its flagship terrain editor.  Vue  &lt;/span&gt;&lt;span style="font-weight: bold;" class="caps" itxtvisited="1"&gt;8 PLE &lt;/span&gt;&lt;span style="font-weight: bold;"&gt;(Personal Learning Edition)&lt;/span&gt; is to offer  the same toolset with the commercial version (which includes support for 3ds Max,  Maya, Cinema 4D, LightWave 3D and Softimage).&lt;/p&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8I5QUZdouU/SyVaw81xoRI/AAAAAAAABI0/7p-wrVKNE5Q/s1600-h/Interface-Vue8Infinite2429.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 191px;" src="http://4.bp.blogspot.com/_h8I5QUZdouU/SyVaw81xoRI/AAAAAAAABI0/7p-wrVKNE5Q/s320/Interface-Vue8Infinite2429.jpg" alt="" id="BLOGGER_PHOTO_ID_5414833923994788114" border="0" /&gt;&lt;/a&gt;&lt;div style="text-align: justify;"&gt; &lt;/div&gt;&lt;p style="text-align: justify;" itxtvisited="1"&gt;The &lt;span class="caps" itxtvisited="1"&gt;PLE&lt;/span&gt; is free download with no expiry date although all  renders will have a logo watermark (and any scene files you create aren't compatible  with the paid versions of Vue). Well worth checking out if you are interested in the creation of 3D natural environments.&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: justify;" itxtvisited="1"&gt;&lt;a href="http://vue8.com/ple"&gt;http://vue8.com/ple&lt;/a&gt;&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-6857240102648935687?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/6857240102648935687/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=6857240102648935687' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/6857240102648935687'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/6857240102648935687'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/12/vue-8-personal-learning-edition.html' title='Vue 8 Personal Learning Edition available'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_h8I5QUZdouU/SyVaw81xoRI/AAAAAAAABI0/7p-wrVKNE5Q/s72-c/Interface-Vue8Infinite2429.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-3867101094323617843</id><published>2009-12-11T18:22:00.006Z</published><updated>2009-12-11T18:29:58.881Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban modelling'/><title type='text'>Siteseer 3D Gold for Real Estate and Tourism</title><content type='html'>&lt;div align="justify"&gt;A relatively unexplored application area for 3D urban modelling is real estate. GeoData Technologies (GDT) recently launched &lt;strong&gt;SiteSeer3D Gold, an application that allows real estate and tourism professionals to create custom 3D maps of their listings, business and amenities&lt;/strong&gt; that can be then added to their website(s).&lt;/div&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/_h8I5QUZdouU/SyKPLZ5DIgI/AAAAAAAABIs/G-4bgWxDWHo/s1600-h/slide1.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5414047128144257538" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 310px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://1.bp.blogspot.com/_h8I5QUZdouU/SyKPLZ5DIgI/AAAAAAAABIs/G-4bgWxDWHo/s320/slide1.jpg" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div align="justify"&gt;This includes the addition of branding, website links and drawings on the aerial imagery and label amenities to customize the 3D maps. There are many other features including Google Street view integration. &lt;/div&gt;&lt;div align="justify"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="justify"&gt;For more information visit &lt;a href="http://www.siteseer3d.com/"&gt;http://www.siteseer3d.com/&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-3867101094323617843?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/3867101094323617843/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=3867101094323617843' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/3867101094323617843'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/3867101094323617843'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/12/siteseer-3d-gold-for-real-estate-and.html' title='Siteseer 3D Gold for Real Estate and Tourism'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h8I5QUZdouU/SyKPLZ5DIgI/AAAAAAAABIs/G-4bgWxDWHo/s72-c/slide1.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-2517667390754154617</id><published>2009-12-11T17:58:00.005Z</published><updated>2009-12-11T18:13:37.420Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban modelling'/><title type='text'>Infoterra's 3D London model</title><content type='html'>&lt;div align="justify"&gt;Courtesy of Digital Urban,&lt;strong&gt; here's one of the best, if not the best, 3D London urban model seen so far&lt;/strong&gt;. Certainly the most detailed one, created by Infoterra and launched under their Skape initiative, the model will be available sometime in early 2010.&lt;br /&gt;&lt;br /&gt;&lt;embed src="http://www.youtube.com/v/J-2S_GOvMdg&amp;amp;color1=" color2="0xcfcfcf&amp;amp;hl=" feature="player_embedded&amp;amp;fs=" width="385" height="275" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always"&gt;&lt;/embed&gt;&lt;br /&gt;&lt;br /&gt;The level of geometrical complexity is certainly very high and it would be interesting to see a model like this on a navigational application one day for usability testing purposes. Take a look at &lt;a href="http://www.skapeworld.com/"&gt;http://www.skapeworld.com/&lt;/a&gt; for more info.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-2517667390754154617?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/2517667390754154617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=2517667390754154617' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/2517667390754154617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/2517667390754154617'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/12/infoterras-3d-london-model.html' title='Infoterra&apos;s 3D London model'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-1277204620710679966</id><published>2009-11-26T11:21:00.006Z</published><updated>2009-11-26T11:36:46.462Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban modelling'/><title type='text'>Paris 3D Beta, a virtual center of the French capital</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span class="colorjaune"&gt;On a more urban modelling note, the companies Mappy&lt;/span&gt; and &lt;span class="colorjaune"&gt;Visioglobe&lt;/span&gt;  have recently created and launched &lt;span style="font-weight: bold;"&gt;a virtual center of Paris&lt;/span&gt;. This  user experience of real-time 3D navigation relies on the complimentary expertise  of both partners which is cartographic and LBS expertise for the former, which  led to the developement of a specific software solution for modeling in 3D the  maps of Paris and façade pictures and visualization proficiency for the latter, whose real-time 3D engine enables the user to move freely in this virtual  world.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8I5QUZdouU/Sw5n-u2eOVI/AAAAAAAABIk/d73BIuvTV3k/s1600/arc.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 161px;" src="http://1.bp.blogspot.com/_h8I5QUZdouU/Sw5n-u2eOVI/AAAAAAAABIk/d73BIuvTV3k/s320/arc.jpg" alt="" id="BLOGGER_PHOTO_ID_5408374529944598866" border="0" /&gt;&lt;/a&gt;The Paris 3D Beta navigation system is of considerable interest (particularly for researchers like me) as it opts out of a perspective, bird's eye view for a pedestrian one. In the future Mappy and Visioglobe plan to add more  functionalities using real-time  proximity information like, for example, traffic or weather information and landmarks history.&lt;br /&gt;&lt;br /&gt;You'll have to install a plugin to see this but it is well worth checking out at &lt;a href="http://paris3d.mappy.com/"&gt;http://paris3d.mappy.com/&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-1277204620710679966?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/1277204620710679966/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=1277204620710679966' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/1277204620710679966'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/1277204620710679966'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/11/paris-3d-beta-virtual-center-of-french.html' title='Paris 3D Beta, a virtual center of the French capital'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h8I5QUZdouU/Sw5n-u2eOVI/AAAAAAAABIk/d73BIuvTV3k/s72-c/arc.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-3134707076390001779</id><published>2009-11-26T11:07:00.007Z</published><updated>2009-11-26T11:16:05.325Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><title type='text'>Atari original games available for free</title><content type='html'>&lt;div align="center"&gt;&lt;div id="continued"&gt;&lt;div style="text-align: justify;"&gt;A great piece of news tying in with some 'history of computer games' lectures I have been doing  at Bournemouth University recently, &lt;span style="font-weight: bold;"&gt;Atari have just released some classic old games they created on their website&lt;/span&gt;. The notable thing about these is that they are not clones  (there's quite a few of those already around) but 'loving interpretations'&lt;em&gt;&lt;/em&gt;, i.e. the originals remade by Atari themselves. This comes as  part of a re-launch for the Atari website which includes an online  store.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_h8I5QUZdouU/Sw5iz-G8QqI/AAAAAAAABIc/Af052Yv46zM/s1600/atari-retro-asteroids-play.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 200px;" src="http://4.bp.blogspot.com/_h8I5QUZdouU/Sw5iz-G8QqI/AAAAAAAABIc/Af052Yv46zM/s320/atari-retro-asteroids-play.jpg" alt="" id="BLOGGER_PHOTO_ID_5408368847503508130" border="0" /&gt;&lt;/a&gt;The list of games includes Asteroids and Lunar Lander, Yars' Revenge, Adventure, Crystal Castles and  Battlezone all classic titles that defined era (and isn't Battlezone the first 3D game ever?). More titles are probably to follow. This is well worth checking out for anybody with interest in retro-gaming since the detail in which these old games have been recreated is  beautiful, from the wood veneer to the font used in the games .  The player can even plug his/her Atari Joystick into the computer via a USB adaption.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.atari.com/arcade"&gt;http://www.atari.com/arcade&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-3134707076390001779?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/3134707076390001779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=3134707076390001779' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/3134707076390001779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/3134707076390001779'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/11/atari-original-games-available-for-free.html' title='Atari original games available for free'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_h8I5QUZdouU/Sw5iz-G8QqI/AAAAAAAABIc/Af052Yv46zM/s72-c/atari-retro-asteroids-play.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-5437513291283642851</id><published>2009-11-17T18:15:00.005Z</published><updated>2009-11-17T18:21:09.156Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><title type='text'>OnLive will introduce cloud gaming for mobile devices</title><content type='html'>&lt;div align="justify"&gt;The experimental &lt;strong&gt;cloud game streaming service OnLive will eventually be available on smartphones such as Apple’s iPhone&lt;/strong&gt;. It is now suggested (by official sources within the company) that the iPhone edition of OnLive would get “the full OnLive Game Service”, where users can play games, watch other playthroughs and communicate through game profiles. However, these insider sources reveal the cellphone versions of OnLive are still very much in the early production phase. They will need extensive development and have no release date.&lt;/div&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/_h8I5QUZdouU/SwLpLdB-1wI/AAAAAAAABIU/xVSQL1e5XCU/s1600/onlive2.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5405138885778790146" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 247px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_h8I5QUZdouU/SwLpLdB-1wI/AAAAAAAABIU/xVSQL1e5XCU/s320/onlive2.jpg" border="0" /&gt;&lt;/a&gt; &lt;div align="justify"&gt;&lt;br /&gt;It remains unknown how well OnLive performs on wireless cellphones, in fact the jury is still out on the performance of the ‘native’ edition of OnLive for TVs, PCs and Macs. OnLive is set for release in the US before the end of the year.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-5437513291283642851?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/5437513291283642851/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=5437513291283642851' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/5437513291283642851'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/5437513291283642851'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/11/onlive-will-introduce-cloud-gaming-for.html' title='OnLive will introduce cloud gaming for mobile devices'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_h8I5QUZdouU/SwLpLdB-1wI/AAAAAAAABIU/xVSQL1e5XCU/s72-c/onlive2.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-6869871552710609540</id><published>2009-11-15T15:16:00.005Z</published><updated>2009-11-15T15:25:11.407Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Software / Hardware / Books'/><title type='text'>Rasterization using Larrabee</title><content type='html'>&lt;div style="text-align: justify;"&gt;I've blogged before about the discussed s&lt;span style="font-weight: bold;"&gt;hift of graphics rendering from dedicated GPUs&lt;/span&gt;, which has taken place from the mid to late 90s, to the main processor. An article at the excellent Gamasutra website discusses, for the first time, exactly how that process will be implemented, &lt;span style="font-weight: bold;"&gt;written by veteran graphics programmer Mike Abrash&lt;/span&gt; and based on the architecture of the &lt;span style="font-weight: bold;"&gt;new Intel Larrabee processor&lt;/span&gt;.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8I5QUZdouU/SwAcf7YdmZI/AAAAAAAABIM/oKto9s53o8k/s1600-h/image002.gif"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 185px;" src="http://3.bp.blogspot.com/_h8I5QUZdouU/SwAcf7YdmZI/AAAAAAAABIM/oKto9s53o8k/s320/image002.gif" alt="" id="BLOGGER_PHOTO_ID_5404350887686412690" border="0" /&gt;&lt;/a&gt; &lt;p style="text-align: justify;"&gt;This article takes a close look at the Larrabee New  Instructions to one of the major problem areas - rasterization - with the view of  taking advantage of the strengths of Larrabee's CPU-based architecture. According to Mike, it is important to  state that performance with the Larrabee New Instructions will vary greatly from one  application to the next - there's not much to be done with purely scalar code -  but diving into Larrabee rasterization in detail gives you a good sense of what  it's like to apply the Larrabee New Instructions to at least one sort of  non-obvious application.&lt;br /&gt;&lt;/p&gt;&lt;p style="text-align: justify;"&gt;The article goes in great depth for this and is an excellent read (and perhaps one the first few detailed prefaces of the extinction of graphics cards). Read it &lt;a href="http://www.gamasutra.com/view/feature/4190/sponsored_feature_rasterization_.php"&gt;here&lt;/a&gt;.&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-6869871552710609540?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/6869871552710609540/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=6869871552710609540' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/6869871552710609540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/6869871552710609540'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/11/rasterization-using-larrabee.html' title='Rasterization using Larrabee'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_h8I5QUZdouU/SwAcf7YdmZI/AAAAAAAABIM/oKto9s53o8k/s72-c/image002.gif' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-1312494173684483931</id><published>2009-11-14T11:11:00.007Z</published><updated>2009-11-14T11:21:28.117Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Research projects'/><title type='text'>3D modelling using a webcam</title><content type='html'>&lt;div style="text-align: justify;"&gt;The construction of virtual 3D models usually requires heavy and expensive  equipment, or takes lengthy amounts of time. A &lt;span style="font-weight: bold;"&gt;group of researchers at Cambridge University have created a  program able to build 3D models of textured objects in real-time, using only a standard computer and webcam&lt;/span&gt;. This allows 3D modeling to become accessible to  everybody.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;object height="275" width="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/vEOmzjImsVc&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/vEOmzjImsVc&amp;amp;color1=0xb1b1b1&amp;amp;color2=0xcfcfcf&amp;amp;hl=en&amp;amp;feature=player_embedded&amp;amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" height="275" width="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;The method proposed needs only a simple webcam. The  object is moved about in front of the webcam and the software can reconstruct  the object "on-line" while collecting live video. The system uses points  detected on the object to estimate object structure from the motion of the  camera or the object, and then computes the tetrahedralisation of the  points. The points are  recorded in a mesh of tetrahedra, within which is embedded the surface mesh of  the object.&lt;br /&gt;&lt;br /&gt;The software can then tidy up the final reconstruction by taking out the  invalid tetrahedra to obtain the surface mesh based on a probabilistic carving  algorithm and the object texture is applied to the 3D mesh in order to obtain a  realistic effect See the vid above, the work has been presented at several conferences (including ISMAR 2009 where it won an award) and is cutting edge in this particular field.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-1312494173684483931?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/1312494173684483931/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=1312494173684483931' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/1312494173684483931'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/1312494173684483931'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/11/3d-modelling-using-webcam.html' title='3D modelling using a webcam'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-7590250510644164611</id><published>2009-11-13T23:18:00.005Z</published><updated>2009-11-13T23:27:57.393Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Software / Hardware / Books'/><title type='text'>First instructional Unity book, free chapter</title><content type='html'>&lt;div style="text-align: justify;"&gt;Just a quick update to mention that the excellent &lt;span style="font-weight: bold;"&gt;Unity book&lt;/span&gt; (and first on the up-and-coming game engine) I mentioned at a previous post  recently also comes with a f&lt;span style="font-weight: bold;"&gt;ree downloadable chapter which serves as a great sampler&lt;/span&gt;. Well worth checking out as it gives a great taste of the rest of the publication.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8I5QUZdouU/Sv3qcJCBwEI/AAAAAAAABIE/HDvHjY0B4p0/s1600-h/IMG_0091.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 240px;" src="http://1.bp.blogspot.com/_h8I5QUZdouU/Sv3qcJCBwEI/AAAAAAAABIE/HDvHjY0B4p0/s320/IMG_0091.jpg" alt="" id="BLOGGER_PHOTO_ID_5403732897096122434" border="0" /&gt;&lt;/a&gt;&lt;div style="text-align: justify;"&gt;I will soon be receiving a copy of the whole book and I will post a longer review. Till then you can dowload the free chapter from the publisher &lt;a href="http://www.packtpub.com/files/8181-unity-game-development-essentials-sample-%20chapter-4-interactions.pdf"&gt;here &lt;/a&gt;or purchase the full book (in paper or pdf format) &lt;a href="http://www.packtpub.com/unity-game-development-essentials/mid/121109zph63s?u%20tm_source=christosgatzidis.blogspot.com&amp;amp;utm_medium=bookrev&amp;amp;utm_content=blog&amp;amp;%20utm_campaign=mdb_001455"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-7590250510644164611?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/7590250510644164611/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=7590250510644164611' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/7590250510644164611'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/7590250510644164611'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/11/first-instructional-unity-book-free.html' title='First instructional Unity book, free chapter'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h8I5QUZdouU/Sv3qcJCBwEI/AAAAAAAABIE/HDvHjY0B4p0/s72-c/IMG_0091.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-1061151673854885935</id><published>2009-11-09T21:06:00.011Z</published><updated>2009-11-13T23:26:48.817Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Software / Hardware / Books'/><title type='text'>First instructional Unity book out</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span style="font-weight: bold;"&gt;The first book about Unity&lt;/span&gt;, the recent success story of the game engine world has been published, called U&lt;span style="font-weight: bold;"&gt;nity Game Development Essentials written by Will Goldstone and published by Packt Publishing&lt;/span&gt;. It’s a book geared towards the beginner end of the spectrum and an excellent start to the world of Unity.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_h8I5QUZdouU/SviFkXOhCcI/AAAAAAAABH0/MloxKDXwM50/s1600-h/184719818X.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 259px; height: 320px;" src="http://1.bp.blogspot.com/_h8I5QUZdouU/SviFkXOhCcI/AAAAAAAABH0/MloxKDXwM50/s320/184719818X.jpg" alt="" id="BLOGGER_PHOTO_ID_5402214612787595714" border="0" /&gt;&lt;/a&gt;The publication is designed to cover a set of easy to follow examples, which culminate  in the production of a First Person 3D game, complete with an interactive island  environment. By introducing common concepts of game and 3D production, you'll  explore Unity to make a character interact with the game world and build  puzzles for the player to solve, in order to complete the game.&lt;br /&gt;&lt;br /&gt;At the end of  the book, you will have a fully working 3D game and all the skills required to  extend the game further, giving your end-user, the player, the best experience  possible. Well worth investigating!&lt;br /&gt;&lt;br /&gt;The book can be purchased from &lt;a href="http://www.packtpub.com/unity-game-development-essentials/mid/121109zph63s?u%20tm_source=christosgatzidis.blogspot.com&amp;amp;utm_medium=bookrev&amp;amp;utm_content=blog&amp;amp;%20utm_campaign=mdb_001455"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-1061151673854885935?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/1061151673854885935/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=1061151673854885935' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/1061151673854885935'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/1061151673854885935'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/11/first-instructional-unity-book-out.html' title='First instructional Unity book out'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_h8I5QUZdouU/SviFkXOhCcI/AAAAAAAABH0/MloxKDXwM50/s72-c/184719818X.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-8524293561434722340</id><published>2009-11-12T09:29:00.006Z</published><updated>2009-11-12T12:43:14.756Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban modelling'/><title type='text'>Update on Tyson Ibele's Building Generator script</title><content type='html'>&lt;div style="TEXT-ALIGN: justify"&gt;This is the third post I am making on this in less than a couple of months but it truly is a fantastic little tool and, above all, completely free. &lt;span style="FONT-WEIGHT: bold"&gt;Tyson Ibele has released yet another update of his 3D Studio Max script called Building Generator&lt;/span&gt; which this time focuses creation of textured details and windows on buildings.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="TEXT-ALIGN: justify"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8I5QUZdouU/SvvXAdNbsEI/AAAAAAAABH8/zMN7Dmcg1Mk/s1600-h/buildingGen_12_05.jpg"&gt;&lt;img style="TEXT-ALIGN: center; MARGIN: 0px auto 10px; WIDTH: 320px; DISPLAY: block; HEIGHT: 283px; CURSOR: pointer" id="BLOGGER_PHOTO_ID_5403148580801982530" border="0" alt="" src="http://2.bp.blogspot.com/_h8I5QUZdouU/SvvXAdNbsEI/AAAAAAAABH8/zMN7Dmcg1Mk/s320/buildingGen_12_05.jpg" /&gt;&lt;/a&gt;See some examples above, I love the fact how updates are released every couple of weeks! Other great (and extremely useful!) additions include a new floor layer management system, the ability to do interiors and also use of custom materials. Check the little script out &lt;a href="http://tysonibele.com/"&gt;here&lt;/a&gt;, it is easily the best freely available urban modelling application I have stumbled across in the area in years! &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-8524293561434722340?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/8524293561434722340/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=8524293561434722340' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/8524293561434722340'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/8524293561434722340'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/11/update-on-tyson-ibeles-buidling.html' title='Update on Tyson Ibele&apos;s Building Generator script'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_h8I5QUZdouU/SvvXAdNbsEI/AAAAAAAABH8/zMN7Dmcg1Mk/s72-c/buildingGen_12_05.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-188310478934897622</id><published>2009-11-10T20:53:00.006Z</published><updated>2009-11-10T21:01:39.875Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban modelling'/><title type='text'>Gamr7's Urban Pad version 2.0</title><content type='html'>&lt;div style="text-align: justify;"&gt;French middleware developer &lt;span style="font-weight: bold;"&gt;Gamr7 has released version 2.0 of its procedural city creation software, Urban PAD &lt;/span&gt;(I've blogged on this before although it was quite awhile ago now). The new version features a revamped interface and wider format support for mesh conversion. Other new features in Urban PAD 2.0 include 20-fold time gains for some features, according to the company, and improved context generation control capacities.&lt;br /&gt;&lt;br /&gt;&lt;object height="275" width="385"&gt;&lt;param name="movie" value="http://www.youtube.com/v/DXx9ANSHLBk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;"&gt;&lt;param name="allowFullScreen" value="true"&gt;&lt;param name="allowscriptaccess" value="always"&gt;&lt;embed src="http://www.youtube.com/v/DXx9ANSHLBk&amp;amp;hl=en&amp;amp;fs=1&amp;amp;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" height="275" width="385"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Urban PAD includes four content editors and a city generation engine. The tool is aimed at offering editable procedural city creation through automatic content placement, real-time manual editing, and contextual adaptation. The video above is a great showcase for the application. I was lucky enough to have some people from Gamr7 demonstrate the application to me a few days ago and I was very impressed.&lt;br /&gt;&lt;br /&gt;You can check out the trial version (or purchase the full product) at the official site of the company which can be found at &lt;a href="http://www.gamr7.com/"&gt;http://www.gamr7.com&lt;/a&gt;.&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-188310478934897622?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/188310478934897622/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=188310478934897622' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/188310478934897622'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/188310478934897622'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/11/gamr7s-urban-pad-version-20.html' title='Gamr7&apos;s Urban Pad version 2.0'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-2516432879362584391</id><published>2009-11-08T19:28:00.007Z</published><updated>2009-11-08T19:39:14.076Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Urban modelling'/><title type='text'>3D urban visualization used for Oxford Circus planning</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span style="font-weight: bold;"&gt;The redesigned Oxford Circus, which opened this morning after a two-year, £5m  makeover, contains two big innovations&lt;/span&gt;. As well as crossing the intersection  laterally, pedestrians now have a 30-second window when all traffic stops and  they can go at a diagonal along a giant X marked into the junction with metal  studs. Known to road engineers, slightly alarmingly, as a "pedestrian scramble",  it is modelled on the famously frantic junction adjoining Shibuya station in  central Tokyo.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_h8I5QUZdouU/Svcd2U1PPBI/AAAAAAAABHs/4CWHY0G0Ycc/s1600-h/1200357_oxford_street_diagonals_shibuya1.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 180px;" src="http://2.bp.blogspot.com/_h8I5QUZdouU/Svcd2U1PPBI/AAAAAAAABHs/4CWHY0G0Ycc/s320/1200357_oxford_street_diagonals_shibuya1.jpg" alt="" id="BLOGGER_PHOTO_ID_5401819097196346386" border="0" /&gt;&lt;/a&gt;The redesign also removes roadside barriers and much of the pavement clutter.  This boosts available space for pedestrians by around two-thirds, as well as –  the designers hope – encouraging all road users towards a more thoughtful,  responsible attitude. A team from Atkins, the engineering and design group which managed &lt;span style="font-weight: bold;"&gt;the  project, used software of the type which created vast battle scenes in the Lord  of the Rings films to create 3D animations showing how the throngs might  interact&lt;/span&gt;. This appeared to prove that an X-shaped junction allowed the crowds,  which can peak at around 40,000 people an hour, to cross far more efficiently.&lt;br /&gt;&lt;br /&gt;This is a great example of how urban modelling can be used for city planning. See the vid and also read the full Guardian story &lt;a href="http://www.guardian.co.uk/uk/2009/nov/02/x-oxford-circus-crossing"&gt;here&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-2516432879362584391?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/2516432879362584391/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=2516432879362584391' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/2516432879362584391'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/2516432879362584391'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/11/3d-urban-visualization-used-for-oxford.html' title='3D urban visualization used for Oxford Circus planning'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_h8I5QUZdouU/Svcd2U1PPBI/AAAAAAAABHs/4CWHY0G0Ycc/s72-c/1200357_oxford_street_diagonals_shibuya1.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-1212423066559095283.post-454021855540372010</id><published>2009-11-07T10:03:00.003Z</published><updated>2009-11-07T10:08:57.621Z</updated><category scheme='http://www.blogger.com/atom/ns#' term='Games'/><title type='text'>Unreal 3 SDK becomes available for free</title><content type='html'>&lt;div style="text-align: justify;"&gt;Epic Games has announced &lt;span style="font-weight: bold;"&gt;a free PC edition of the Unreal Development Kit&lt;/span&gt;, also  allowing non-commercial Unreal Engine 3 games to be released for free and  detailing new royalty-based engine licensing. The free tools, which Epic  call the Unreal Development Kit, is available to anyone with interest in  exploring 3D game technology, from professionals to students and hobbyists.  Those users will also have access to documentation and resources and also information  on how to license UE3 commercially.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_h8I5QUZdouU/SvVHD8kAFPI/AAAAAAAABHk/RPU9BAd63mc/s1600-h/ut3logo2.jpg"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 320px; height: 262px;" src="http://3.bp.blogspot.com/_h8I5QUZdouU/SvVHD8kAFPI/AAAAAAAABHk/RPU9BAd63mc/s320/ut3logo2.jpg" alt="" id="BLOGGER_PHOTO_ID_5401301461223085298" border="0" /&gt;&lt;/a&gt;Developers can now release  UE3-powered games for free, which will be particularly popular with  non-commercial mod projects. However, creators will still need to obtain  an official licensing agreement to develop a commercial project using UE3;  according to the terms, Epic receives twenty-five percent of revenue after the first $5,000  is made, with a per-seat yearly fee also potentially applying if the project is  solely used internally.&lt;br /&gt;&lt;br /&gt;According to the company, Unreal development technology is already in  use at over 100 schools where game development-related courses are taught, and  other universities, like the Art Institutes, DeVry University and the University  of Pennsylvania, among others, plan to incorporate the tech into their  curricula.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/1212423066559095283-454021855540372010?l=christosgatzidis.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://christosgatzidis.blogspot.com/feeds/454021855540372010/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=1212423066559095283&amp;postID=454021855540372010' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/454021855540372010'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/1212423066559095283/posts/default/454021855540372010'/><link rel='alternate' type='text/html' href='http://christosgatzidis.blogspot.com/2009/11/unreal-3-sdk-becomes-available-for-free.html' title='Unreal 3 SDK becomes available for free'/><author><name>Christos Gatzidis</name><uri>http://www.blogger.com/profile/10804683465239219366</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='07830287445635323184'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_h8I5QUZdouU/SvVHD8kAFPI/AAAAAAAABHk/RPU9BAd63mc/s72-c/ut3logo2.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>